Devastator_cm 434 Posted March 3, 2019 Hi Guys, does anyone know how to make a helicopter's rotor turning with full speed right after engine turned on? I cannot find any command related that but I feel there should be one as Arma engine automatically doing it for spawned vehicles in the air Share this post Link to post Share on other sites
Grumpy Old Man 3547 Posted March 3, 2019 17 minutes ago, Devastator_cm said: Hi Guys, does anyone know how to make a helicopter's rotor turning with full speed right after engine turned on? I cannot find any command related that but I feel there should be one as Arma engine automatically doing it for spawned vehicles in the air Just spawn it mid-air with "FLY" parameter then setPosATL on the ground, should do the trick. Cheers Share this post Link to post Share on other sites
Devastator_cm 434 Posted March 3, 2019 My goal is not spawning a heli. I have one on the floor with engines off and I want it to start engine and have rotor turning full speed in under a second Share this post Link to post Share on other sites
Grumpy Old Man 3547 Posted March 3, 2019 1 hour ago, Devastator_cm said: My goal is not spawning a heli. I have one on the floor with engines off and I want it to start engine and have rotor turning full speed in under a second No way other than faking it with a spawned chopper, since all relevant rotorLIB script commands are getters only, at least last time I tried, this is the snippet I used to make a chopper spool up for 5s then take off: _test = [] spawn { _chopper = chopper; _chopper engineOn true; sleep 5; _chopperType = typeOf _chopper; _pos = getPosATL _chopper; _dir = getDir _chopper; _newChopper = createVehicle [_chopperType, [0,0,500], [], 0, "FLY"]; _chopper setposatl [0,0,5000];//remove chopper to prevent explosions before setposing the other to its position {_chopper deleteVehicleCrew _x} forEach crew _chopper; deleteVehicle _chopper; _newChopper allowDamage false; _newChopper setDir _dir; _newChopper setPosATL _pos; createVehicleCrew _newChopper; driver _newChopper move [0,0,0]; _newChopper allowDamage true; }; With 5 seconds it already looks wonky, no way having it take off within a second will look believable (unless it's needed for out of sight take-off, shouldn't matter then). Other than that no way to reduce a choppers spool up time. Cheers Share this post Link to post Share on other sites
POLPOX 779 Posted March 3, 2019 No need to spawn a vehicle but use setVehiclePosition. 1 Share this post Link to post Share on other sites