nomadd 66 Posted March 1, 2019 I have been playing around with making a faux satellite/surveillance feed in a briefing room for players to watch. Everything works, but the picture is just terrible. I have tried adjusting my video settings(set everything to max) and adjusting settings in the script but I just cant seem to make the displayed video look any sharper. I also tried setting it to thermal. First few seconds it looks great but then it grays out and becomes a big gray mess. here is the code I am using I am calling this script from initplayerlocal.sqf. [camlock_1,feed_1] execVM "scripts_client\sat_feed_1.sqf"; camlock_1 is invisble helo pad feed_1 is name of rugged large screen "Land_TripodScreen_01_large_F" params ["_pos","_target"]; private _campos =[(getpos _pos select 0),(getpos _pos select 1), +175]; //_pos2 = getpos camlock_1; _cam = "camera" camcreate _campos; _cam cameraEffect ["Internal", "Back", "satrtt"]; _cam camSetTarget obj_HVT;//camlock_1; //_cam camSetDir [0,0,-60]; _cam camSetFov .4; _cam camCommit 1; _target setObjectTexture [0, "#(argb,512,512,1)r2t(satrtt,1.77)"]; if ((dayTime > 19 || dayTime < 4)) then { "satrtt" setPiPEffect [1]; } else { "satrtt" setPiPEffect [0]; }; waituntil {obj_hvt getVariable "captured"}; _cam cameraEffect ["terminate", "back", "satrtt"]; camDestroy _cam; I have this in a mission that has been played on dedicated all the connecting players see the display but it just looks like crap. Are there any changes I can make to make the display look better? Also, why do players lose the video feed to the monitor when they use arsenal and is there anyway to prevent it? Share this post Link to post Share on other sites
beno_83au 1369 Posted March 1, 2019 AFAIK, there's no way to increase the resolution/quality of the picture (maybe through modding, but not sure). That's something i spent a bit of time trying to figure out myself. Share this post Link to post Share on other sites
Grumpy Old Man 3549 Posted March 1, 2019 The camfeeds are fine, the issue of those weird black jagged lines is caused by HBAO ambient occlusion, setting AO to disabled or HDAO should resolve this. Cheers Share this post Link to post Share on other sites
nomadd 66 Posted March 1, 2019 Thanks for the info, I will try it out and see how it looks Share this post Link to post Share on other sites
nomadd 66 Posted March 2, 2019 @beno_83au I was afraid that would be the answer. @GrumpyOldMan Your info on video settings made a big difference. i didn't realize what ambient occlusion was doing. The video feed looks much better. I wish the video feed looked as good as actually using a UAV but like beno_83au said I dont think it is possible. I will have to put something in the briefing telling connecting players how to set their video settings. If i get a chance I will post a video showing the difference in the video settings with AO, on or disabled, maybe it will help others with who encounter this problem Share this post Link to post Share on other sites