xjoker_ 25 Posted February 6, 2019 Hello. I have a problem on my server. So here is a video : What does it show : I'm totally naked, no items I execute this code locally player setUnitLoadout [[],[],[],["U_C_Poloshirt_redwhite",[]],[],["B_Carryall_oli",[["30Rnd_556x45_Stanag",3,7]]],"","",[],["","","","","",""]]; I execute this code globally (civ_6 is the player) _who = if(isDedicated) then {"SERVER"} else {"PLAYER"}; diag_log format["%1 || inventory : %2",_who,(getMagazineCargo backpackContainer civ_6)]; At this point, both client and server logs show 3 mags in my backpack I drop 3 mags on the floor I diag_log again Now client logs show nothing (empty array) which is normal, but the server logs still show 3 mags in the backpack. Note : i used getMagazineCargo backpackContainer, but I have the same results with other commands like getUnitLoadout . Note2 : If I execute player setUnitLoadout getUnitLoadout player The server is updated with the right values. Why it's a problem : Because I save the loadout of players in a database, using the onPlayerDisconnected event which is executed on the server. So if the server isn't synchronized as it should, I save the wrong gear and people usually spawns with it when they reconnects... Share this post Link to post Share on other sites
xjoker_ 25 Posted February 6, 2019 Someone told me that it comes from setUnitLoadout which seems to create a broken backpack and that i should use addBackpack instead... So i guess i'll have to make my own version of setUnitLoadout 😑 Share this post Link to post Share on other sites
killzone_kid 1326 Posted February 7, 2019 or wait for the fix (not actually saying there will be one) Share this post Link to post Share on other sites
xjoker_ 25 Posted February 7, 2019 3 hours ago, killzone_kid said: or wait for the fix (not actually saying there will be one) I'm not even sure that BIS is aware of this 12 hours ago, xjoker_ said: Someone told me that it comes from setUnitLoadout which seems to create a broken backpack and that i should use addBackpack instead... So i guess i'll have to make my own version of setUnitLoadout 😑 I confirm that using a custom script to set the loadout fix the issue. Problem "solved" . Share this post Link to post Share on other sites
killzone_kid 1326 Posted February 7, 2019 2 hours ago, xjoker_ said: I'm not even sure that BIS is aware of this Aware 1 Share this post Link to post Share on other sites