rekkless 240 Posted January 17, 2019 I'm making a mission with 4 or 5 Terminator type robots in it (using Max Terminator Mod), however so far the machines die and bleed just like regular humans. Perhaps with a bit extra armor. Anyway, is there a way to script in that specific units have 4 times (or more) HP than they should normally. It should be noted I do't want them invincible just that they are hard to kill. I've tried putting this in the init box in the editor: this addEventHandler ["HandleDamage", {(_this select 2)/4)}]; But it just spits out an error. Any ideas? Share this post Link to post Share on other sites
Grumpy Old Man 3549 Posted January 17, 2019 Count the amount of round brackets. A giveaway for any text editor supporting .sqf syntax highlighting. Cheers Share this post Link to post Share on other sites
LSValmont 789 Posted January 17, 2019 Use my BossAi script: Cheers Share this post Link to post Share on other sites
rekkless 240 Posted January 17, 2019 3 hours ago, LSValmont said: Use my BossAi script: Cheers Does it work OK with ACE Medical? Share this post Link to post Share on other sites
LSValmont 789 Posted January 17, 2019 Just now, rekkless said: Does it work OK with ACE Medical? Not tested but it should work as long as the unit you are giving custom HP to does not have Ace Medical enabled. (Since ACE probably overwrites damage eventHandlers) Give it a try and if it doesn't work I will see what I can do to fix it for you. Share this post Link to post Share on other sites