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  On 2/2/2019 at 8:40 PM, CHICKENLICKEN said:

init?

 

First open the example mission folder and you will notice that, there is the:

initServer.sqf

copy paste this in your main folder of your mission and paste as wel the folder of the script.

 

Then add your loadouts and don't forget to change as it says also in the example this to _unit.

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For anything that you want to change , get in the example mission where there is everything available , do your changes and run your tests .

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AH I PUT MORE LOADOUTS IN FOLDERS AND IT'S FINE FINALLY WORKING  THNAKS

 

WE FINALLY GOT THERE

 

 

THE VICTORY TASTE SWEET

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  On 2/2/2019 at 8:54 PM, CHICKENLICKEN said:

AH I PUT MORE LOADOUTS IN FOLDERS AND IT'S FINE FINALLY WORKING  THNAKS

 

WE FINALLY GOT THERE

 

 

THE VICTORY TASTE SWEET

 

Tell me something , you want to chage with different loadouts for east and independent , are you using these folders and have you set to false the option about loadouts to certain units?

 

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  On 2/2/2019 at 9:04 PM, GEORGE FLOROS GR said:

 

Tell me something , you want to chage with different loadouts for east and independent , are you using these folders and have you set to false the option about loadouts to certain units?

 

I just copied what you put. seems, to be working

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YEs thanks he is an excellentfighter.

 

 

Hmm there is a slight problem.

 

I am only getting units spawn with the loadout 1 and loudout 2. Loadout 3 to 7 are not appearing, they are still random. 

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They are random .

It will select an sqf of the folder every time on random,

 

Might be that you are not using the correct folder ?

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  On 2/2/2019 at 11:29 PM, CHICKENLICKEN said:

Just the rest won't spawn 

 

The rest is applied to who ?

 

Since the selection is not for certain unitls then right now there is only loadouts for east and independent loadout , if you want for west or civilian add  more code to there

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if it's reading these two , it means that you are doing something wrong and for the error above i can't understand what the problem is.

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  On 2/2/2019 at 6:12 AM, GEORGE FLOROS GR said:

 

It was not working , because i didn't noticed that the code that i gaved you had _x instead of _this , you had also the eventhandler inside the if () then{

 

Since there is all these options available , i will update the script .

So your code is this corrected and it will be the same after the update as well.

 

  Reveal hidden contents

 

and by he way , thanks CHICKENLICKEN for the inspiration !  :f:

 

 

Yes, using new version, and I used what you posted here in SQF.

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  On 2/3/2019 at 11:38 AM, CHICKENLICKEN said:

I used what you posted here in SQF.

 

What i posted here, generally is included.

 

Just really , what exacly you want to do ?

 

You told me that you want all the East side to have a folder with loadouts and the same with independent.

 

You can add in that folder as much as you like or only one and it will pick one on random , since you are using the same form as in the 2 examples incuded and have the same name.

 

The exclude list will exclude certain units.

 

Edit your loadout and test them in the example mission and onceit's done then add Vandeansons scripts  , because they might also interfere as well.

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