zukov 490 Posted January 9, 2019 i want reuse the Stavrou character like "opfor FIA" if you enable only the head you have a tatoo on the arms but the colors are not as intense as the original uniformlook the image So i added the HL textures and materials but with no luckthis is the code class IG_Leader_t : Default { disabled = 0; displayname = "Stavrou"; texture = "A3\Characters_F_epb\Heads\Data\m_IG_leader_co.paa"; head = "IG_Leader"; author = "$STR_A3_Bohemia_Interactive"; identityTypes[] = {"Head_Euro", "Head_NATO"}; material = "A3\Characters_F_epb\Heads\Data\m_IG_leader.rvmat"; materialWounded1 = "A3\Characters_F_epb\Heads\Data\m_IG_leader_injury.rvmat"; materialWounded2 = "A3\Characters_F_epb\Heads\Data\m_IG_leader_injury.rvmat"; textureHL = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty_co.paa"; materialHL = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty.rvmat"; textureHL2 = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty_co.paa"; materialHL2 = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty.rvmat"; }; about the injury rvmat file, there is one even for the arms. someone has work on it before? thanks in advance 1 Share this post Link to post Share on other sites
reyhard 2082 Posted January 9, 2019 try materialHL1 = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty.rvmat"; although beware that there might be some issues with it Share this post Link to post Share on other sites
zukov 490 Posted January 9, 2019 52 minutes ago, reyhard said: try materialHL1 = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty.rvmat"; although beware that there might be some issues with it i tried but nothing, seems the p3d of the uniform load the textures's arms, like Nikos, with formal clothes has tattoos if you use just the head no thanks anyway! Share this post Link to post Share on other sites
zukov 490 Posted January 9, 2019 This face gives a lot o soul to the game, so i made a two versions without tattoo and with Nikos's tattoo, i add the code below. There is a a last problemWhere and how put the line for the HL.injury.rvmat for the arms? without tattoo class IG_Leader_t : Default { disabled = 0; displayname = "Stavrou no tatoo"; texture = "A3\Characters_F_epb\Heads\Data\m_IG_leader_co.paa"; head = "IG_Leader"; author = "$STR_A3_Bohemia_Interactive"; identityTypes[] = {"Head_Euro", "Head_NATO"}; material = "A3\Characters_F_epb\Heads\Data\m_IG_leader.rvmat"; materialWounded1 = "A3\Characters_F_epb\Heads\Data\m_IG_leader_injury.rvmat"; materialWounded2 = "A3\Characters_F_epb\Heads\Data\m_IG_leader_injury.rvmat"; textureHL = "\A3\Characters_F_epb\Heads\Data\hl_hairy_dirty_co.paa"; materialHL = "\A3\Characters_F_epb\Heads\Data\hl_hairy_dirty.rvmat"; textureHL2 = "\A3\Characters_F_epb\Heads\Data\hl_hairy_dirty_co.paa"; materialHL2 = "\A3\Characters_F_epb\Heads\Data\hl_hairy_dirty.rvmat"; }; with Nikos tattoo class IG_Leader_n : Default { disabled = 0; displayname = "Stavrou with tat"; texture = "A3\Characters_F_epb\Heads\Data\m_IG_leader_co.paa"; head = "IG_Leader"; author = "$STR_A3_Bohemia_Interactive"; identityTypes[] = {"Head_Euro", "Head_NATO"}; material = "A3\Characters_F_epb\Heads\Data\m_IG_leader.rvmat"; materialWounded1 = "A3\Characters_F_epb\Heads\Data\m_IG_leader_injury.rvmat"; materialWounded2 = "A3\Characters_F_epb\Heads\Data\m_IG_leader_injury.rvmat"; textureHL = "\A3\Characters_F\Heads\Data\hl_white_hairy_nikos_co.paa"; materialHL = "\A3\Characters_F_epb\Heads\Data\hl_hairy_dirty.rvmat"; textureHL2 = "\A3\Characters_F\Heads\Data\hl_white_hairy_nikos_co.paa"; materialHL2 = "\A3\Characters_F_epb\Heads\Data\hl_hairy_dirty.rvmat"; }; thanks in advance for any help Share this post Link to post Share on other sites
reyhard 2082 Posted January 10, 2019 13 hours ago, zukov said: i tried but nothing, seems the p3d of the uniform load the textures's arms, like Nikos, with formal clothes has tattoos if you use just the head no thanks anyway! thats weird, anyway, materialHL doesn't work and only materialHL1 is valid. There is a catch though - since materialHL1 was never used, there are some issues with some materials being incorrectly applied in other places.https://imgur.com/a/SM6Ed31 1 1 Share this post Link to post Share on other sites