Jump to content
zukov

stavrou characters tatoo problem

Recommended Posts

i want reuse the Stavrou character like "opfor FIA" if you enable only the head you have a tatoo on the arms but the colors are not as intense as the original uniform
look the image
inergo.jpg

So i added the HL textures and materials but with no luck
this is the code
 

class IG_Leader_t : Default {
			disabled = 0;
			displayname = "Stavrou";
			texture = "A3\Characters_F_epb\Heads\Data\m_IG_leader_co.paa";
			head = "IG_Leader";
			author = "$STR_A3_Bohemia_Interactive";
			identityTypes[] = {"Head_Euro", "Head_NATO"};
			material = "A3\Characters_F_epb\Heads\Data\m_IG_leader.rvmat";
			materialWounded1 = "A3\Characters_F_epb\Heads\Data\m_IG_leader_injury.rvmat";
			materialWounded2 = "A3\Characters_F_epb\Heads\Data\m_IG_leader_injury.rvmat";
			textureHL = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty_co.paa";
			materialHL = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty.rvmat";
			textureHL2 = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty_co.paa";
			materialHL2 = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty.rvmat";
		};

about the injury rvmat file, there is one even for the arms. 
someone has work on it before?
thanks in advance

  • Like 1

Share this post


Link to post
Share on other sites

try

materialHL1 = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty.rvmat";

although beware that there might be some issues with it

Share this post


Link to post
Share on other sites

 

52 minutes ago, reyhard said:

try

materialHL1 = "\A3\Characters_F_epb\Heads\Data\hl_stavrou_dirty.rvmat";

although beware that there might be some issues with it


i tried but nothing, seems the p3d of the uniform load the textures's arms, like Nikos, with formal clothes has tattoos if you use just the head no
thanks anyway!

Share this post


Link to post
Share on other sites

This face gives a lot o soul to the game, so i made a two versions without tattoo and with Nikos's tattoo, i add the code below. There is a a last problem

Where and how put the line for the  HL.injury.rvmat for the arms?
2vigyv5.jpgic70cx.jpg

without tattoo
 

class IG_Leader_t : Default {
			disabled = 0;
			displayname = "Stavrou no tatoo";
			texture = "A3\Characters_F_epb\Heads\Data\m_IG_leader_co.paa";
			head = "IG_Leader";
			author = "$STR_A3_Bohemia_Interactive";
			identityTypes[] = {"Head_Euro", "Head_NATO"};
			material = "A3\Characters_F_epb\Heads\Data\m_IG_leader.rvmat";
			materialWounded1 = "A3\Characters_F_epb\Heads\Data\m_IG_leader_injury.rvmat";
			materialWounded2 = "A3\Characters_F_epb\Heads\Data\m_IG_leader_injury.rvmat";
			textureHL = "\A3\Characters_F_epb\Heads\Data\hl_hairy_dirty_co.paa";
			materialHL = "\A3\Characters_F_epb\Heads\Data\hl_hairy_dirty.rvmat";
			textureHL2 = "\A3\Characters_F_epb\Heads\Data\hl_hairy_dirty_co.paa";
			materialHL2 = "\A3\Characters_F_epb\Heads\Data\hl_hairy_dirty.rvmat";
		};

with Nikos tattoo

 

class IG_Leader_n : Default {
			disabled = 0;
			displayname = "Stavrou with tat";
			texture = "A3\Characters_F_epb\Heads\Data\m_IG_leader_co.paa";
			head = "IG_Leader";
			author = "$STR_A3_Bohemia_Interactive";
			identityTypes[] = {"Head_Euro", "Head_NATO"};
			material = "A3\Characters_F_epb\Heads\Data\m_IG_leader.rvmat";
			materialWounded1 = "A3\Characters_F_epb\Heads\Data\m_IG_leader_injury.rvmat";
			materialWounded2 = "A3\Characters_F_epb\Heads\Data\m_IG_leader_injury.rvmat";
			textureHL = "\A3\Characters_F\Heads\Data\hl_white_hairy_nikos_co.paa";
			materialHL = "\A3\Characters_F_epb\Heads\Data\hl_hairy_dirty.rvmat";
			textureHL2 = "\A3\Characters_F\Heads\Data\hl_white_hairy_nikos_co.paa";
			materialHL2 = "\A3\Characters_F_epb\Heads\Data\hl_hairy_dirty.rvmat";
		};

thanks in advance for any help

Share this post


Link to post
Share on other sites
13 hours ago, zukov said:

 


i tried but nothing, seems the p3d of the uniform load the textures's arms, like Nikos, with formal clothes has tattoos if you use just the head no
thanks anyway!

thats weird, anyway, materialHL doesn't work and only materialHL1 is valid. There is a catch though - since materialHL1 was never used, there are some issues with some materials being incorrectly applied in other places.

https://imgur.com/a/SM6Ed31

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×