WKK Gimbal 0 Posted November 24, 2001 Is it possible to make the player and team see enemy units as friends and vice verca? A trigger would be set up to trigger their hostility. Hold fire or careless doesn't work, as it should include the players squad (and all other troops on the map). tia! Share this post Link to post Share on other sites
KingN 251 Posted November 24, 2001 This might take some time for you but it would work at least like this: choose an enemy unit and use this script in its init: 'unitname' setcaptive true then do this to all the rest of the enemies now your team wont shoot these enemies when you want your team to shoot, make a trigger where the condition is what ever you like and to the on action line write: 'unitname' setcaptive (not true); 'unit2name' setcaptive (not true); and so on note of course that the unitnames are the same enemies... now it should work! Share this post Link to post Share on other sites
KingN 251 Posted November 24, 2001 to speed up the scripting remeber that copy and paste works with cntrl C and cntrl V the same way like in windows Share this post Link to post Share on other sites
WKK Gimbal 0 Posted November 24, 2001 No, that wont work. The Enemy will still fire back even if captives (if they have guns). Ofcourse, I could set them all to careless as well, but it seems kinda overwhelming. Alternatively, I can choose the side of the resistance in the editor, but is there a way to swap this during gameplay? Share this post Link to post Share on other sites
agenteraser 0 Posted November 26, 2001 you can also group soldiers of different sides together with the group command Share this post Link to post Share on other sites
kleaner2 0 Posted November 26, 2001 Don't know the exact commands, but can you do something like: 1. Remove all ammo ("removeallammo") at the start, or in the editor, slide the ammo bar to zero. 2. In the same trigger that you are going to use to initiate the hostilities, add back the ammo to the entities: eg. this addmagazine "AK47" Share this post Link to post Share on other sites
PlaneShifter 0 Posted November 26, 2001 [oops] (Edited by PlaneShifter at 11:38 pm on Nov. 26, 2001) Share this post Link to post Share on other sites
WKK Gimbal 0 Posted November 26, 2001 Thanks guys! I'll try the ammo trick and see if it works with all variables. In case anyone know if it's possible to trigger the Resistance's side (like set in the Editor) I'd love to know! cheers Share this post Link to post Share on other sites
Space Cadet 1 Posted November 27, 2001 Just set everyone as captives, both East And West, then East won't shoot at West and West wont shoot at east. Then set them back when you want the shooting to start. Share this post Link to post Share on other sites
TAG 0 Posted November 27, 2001 Orrrrrrrrrr you could make the leaders of both east and west the same side then they wont fire at the other teams ... but theres two probs with that 1 over zealous players of your mission WILL notice the wrong leader playing for a side 2 no qiuk way of makin em fight against each other suddenly.... Share this post Link to post Share on other sites