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Tdc.DarKness

3D satmap on Gimp or PS

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it is a technique to draw the mask and satmap precisely according to the elevation of the map, I use it mainly to put a stone texture on the slope

 

for example

test-558cdf4.png

 

 

You need GIMP / Photoshop and L3DT

 

on L3DT pro ( go to the trial version if you do not have it )

Import your Heightfield

1-558ca90.png

 

Save project as ... ( very Important ! )

6-558ca9a.png

 

Generate light map

2-558ca92.png

 

3-558ca94.png

 

 

Deselect water effects

4-558ca96.png

 

5-558ca98.png

 

 

7-558ca9d.png

 

8-558ca9f.png

 

Export the Light map layer

9-558caa1.png

 

Re-size to the size of your map and choose file name.

10-558caa5.png

 

 

 

Go to Gimp of PS !.........................

 

 

Importe the satmap and the lightmap

11-558cab8.png

 

And change the opacity of the satmap to 90 or 95 %

You're welcome ! :)

 

12-558cac6.png

 

 

 

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Id maybe use even less shading and also use "overlay" or "darken" as the layer type. so that the satmap does not get that white tint to it.

Also don using shadowmap might not be a good idea, it makes the shadows too strong. If you add any shade to the satmap it should be very very minimal.

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if you compare to vanilla satmaps they dont have any shading on them, shading is produced by the ingame lighting and terrain normalmap.

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If I were to make completely fictional satmap I'd rather multiply some slight ambient occlusion with the satmap rather than shaded relief for the same reasons HB describes.

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So, I'm not trying to do anything beautiful in this tutorial, I use this technique to know where to place my texture with my mask without having to use the surface painting tool, which saves time. but thanks anyway for the information ^^

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