JCass 1 Posted December 8, 2018 Hey guys, the title pretty much says it all. I have a pretty heavy amount on mission making under my belt and this is a question I have wondered for quite some time. On many of my missions I have a "recruiter" NPC that has addaction commands to recruit a variety of friendly infantry units to join the player squad. I'd love to have a way to set a "cost" for this function based on the players score (say 10 kills to recruit an AI squadmate). I am aware of the "Set Cost" module for zeus but I dont think that can be used in this way. I know that such things are possible with heavy scripting (thinking about the DUWS mods) , wondering if anyone has any semi straightforward solutions to this... Share this post Link to post Share on other sites
Grumpy Old Man 3548 Posted December 8, 2018 Most straightforward way would be to use getPlayerScores: Quote In MP: returns the unit's table of scores (infantry kills, soft vehicle kills, armor kills, air kills, deaths, total score). In SP: empty array [] Cheers Share this post Link to post Share on other sites