zigzagtshirt 5 Posted December 5, 2018 I have the dual-screen monitor object placed in mission. I have successfully created a "PIP camera" and attached it to the first monitor. However, when I create a separate, distinct instance of another one and try to attach it to the second monitor, all I get is the first monitor mirrored on the second instead of the different camera. What am I doing wrong? I feel silly for asking. Here are my scripts: //Camera 1 _screen = tv1; _screen setObjectTexture [0, "#(argb,512,512,1)r2t(piprendertg,1)"]; _pipcam = "camera" camCreate [0,0,0]; // set exact yaw, pitch, and roll _y = 72; _p = -27; _r = 0; _pipcam setVectorDirAndUp [ [ sin _y * cos _p,cos _y * cos _p,sin _p], [ [ sin _r,-sin _p,cos _r * cos _p],-_y] call BIS_fnc_rotateVector2D ]; _pipcam cameraEffect ["Internal", "Back", "piprendertg"]; _pipcam camSetFov 0.75; _campos = [11441.9,14226.4,12.213]; _campos set [2,12.213]; _pipcam setpos _campos; ///////////////////////////////////////////////////////////////////////////////////////////////////////// //Camera 2 _screen2 = tv1; _screen2 setObjectTexture [1, "#(argb,512,512,1)r2t(piprendertg,1)"]; _pipcam2 = "camera" camCreate [0,0,0]; // set exact yaw, pitch, and roll _y = 229; _p = -29; _r = 0; _pipcam2 setVectorDirAndUp [ [ sin _y * cos _p,cos _y * cos _p,sin _p], [ [ sin _r,-sin _p,cos _r * cos _p],-_y] call BIS_fnc_rotateVector2D ]; _pipcam2 cameraEffect ["Internal", "Back", "piprendertg"]; _pipcam2 camSetFov 0.75; _campos2 = [11460.2,14242.3,17.1712]; _campos2 set [1,17.1712]; _pipcam2 setpos _campos2; Share this post Link to post Share on other sites
johnnyboy 3793 Posted December 5, 2018 Is it because both _screen1 and _screen2 are set to same tv1 object? 1 Share this post Link to post Share on other sites
Grumpy Old Man 3545 Posted December 5, 2018 It's not obvious at first, but you need individual render targets, in your case "piprendertg": _pipcam1 cameraEffect ["Internal", "Back", "piprendertg1"]; _screen1 setObjectTexture [0, "#(argb,512,512,1)r2t(piprendertg1,1)"]; _pipcam2 cameraEffect ["Internal", "Back", "piprendertg2"]; _screen1 setObjectTexture [1, "#(argb,512,512,1)r2t(piprendertg2,1)"]; //etc. Cheers 1 Share this post Link to post Share on other sites
zigzagtshirt 5 Posted December 5, 2018 27 minutes ago, johnnyboy said: Is it because both _screen1 and _screen2 are set to same tv1 object? script 1: _screen setObjectTexture [0, "#(argb,512,512,1)r2t(piprendertg,1)"]; script 2: _screen2 setObjectTexture [1, "#(argb,512,512,1)r2t(piprendertg,1)"]; tv1 object is a dual screen monitor. The 0 refers to left screen; 1 refers to right screen. I even tested this with two completely different objects and the first camera was still mirrored across both. Share this post Link to post Share on other sites
zigzagtshirt 5 Posted December 5, 2018 2 minutes ago, Grumpy Old Man said: It's not obvious at first, but you need individual render targets, in your case "piprendertg": _pipcam1 cameraEffect ["Internal", "Back", "piprendertg1"]; _screen1 setObjectTexture [0, "#(argb,512,512,1)r2t(piprendertg1,1)"]; _pipcam2 cameraEffect ["Internal", "Back", "piprendertg2"]; _screen1 setObjectTexture [1, "#(argb,512,512,1)r2t(piprendertg2,1)"]; //etc. Cheers Womp womp. I knew it was something stupid. I was hoping you'd be around to set me straight, Grumpy. THANK YOU! 2 Share this post Link to post Share on other sites