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So I searched and couldn't find a working solution, although I had doen it a few months back.

 

What is the up to date proven method for a heli to land, wait for all players, then move to next waypoint?

 

I have an invisible pad down, the heli won't land, and if it does, it doesn't wait for all players.

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I don't think you googled too hard dude, as this is one of the most commonly asked questions...  :)'

 

Its been a few years since I did a heli extract, but I found this video to be the most foolproof method: 

https://forums.bohemia.net/forums/topic/195290-confusing-ai-heli-waypoint-behavior/?do=findComment&comment=3101752

 

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Googled loads just  got a lot convuluted info. too complicated.

 

Nvm got it working via this: very simple and easy

 

 

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Hmmm. I have a question again. How would you get the heli, after landing, to unload some AI units. Who then wait for the player to get in, before getting in themselves, then the chopper takes off. I can't work it out. Or is that too complicated

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if it's for singleplayer it's quite easy:
 

//name your group myGroup & your heli myHeli
waitUntil {isTouchingGround myHeli};
doGetOut units myGroup;
waitUntil {player in myHeli};
{_x assignAsCargo myHeli} forEach (units myGroup};
(units myGroup) orderGetIn true;

Won't work in MP (well might kindda somehow but will cause issues)

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