ANZACSAS Steven 396 Posted November 8, 2018 Creating different water colours. Youll find in the worlds config these params.All you need to change the water colour is to edit these lines,Hopefully explained well enough. class WaterExPars : WaterExPars { fogDensity = 0.75; //how clear/dense the fog/coloration under the water surface. fogColor[] = {0, 0.078431, 0.039216}; // the colour of the fog under water surface. surfaceOpacity = 0.75; // how clear the water is from above the surface. fogColorExtinctionSpeed[] = {0, 0.078431, 0.039216}; // not 100% sure this one.I added the same rgb values here as the water colour }; class CfgMaterials { class Water { ambient[] = {0, 0.078431, 0.039216, 0.1}; //deep water colour. }; class Shore { ambient[] = {0, 0.078431, 0.039216, 0.1}; //colour of the water near the shore line or in shallow rivers. }; class ShoreFoam { ambient[] = {0, 0.078431, 0.039216, 0.1}; // straight forward this one.the colour of the shore foam. }; }; Bis use different colours for the water,shore and shore foam.Above is a simple example using the same colours for all CfgMaterials water entries. Hope its helpfull. :) 1 2 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted November 9, 2018 Thanks Steve ! Share this post Link to post Share on other sites