LoOni3r 6 Posted October 17, 2018 hi, Unfortunately, one can take a sector by helicopter. in my Spawn Trigger (init) i have set: this && ({_x isKindOf "LAND"} count thisList)>0 && isServer; does not work with the sector modules :/ Does anyone have a solution for me? thank you. Share this post Link to post Share on other sites
Larrow 2821 Posted October 17, 2018 Unfortunately you cannot provide a sectors trigger with an activation or statements as they are both overwritten by the moduleSector script. On the moduleSector you can provide an Air Cost of 0, although this will not stop the units in the Air vehicle taking a sector it will reduce the effectiveness (points gained per tick). You could setup the sector the old way (which I presume you are already doing as you say you are changing the triggers statement) by using a trigger synced to a location area synced to the sector (instead of the default area provided by the moduleSector). Then make this triggers height very small, this will stop any vehicles gaining capture points and only dismounted units will count. To count a vehicles [0,0,0] must be in the trigger, for example a MH9's zero is about 1.7m off of the ground when landed and a Hunters around 2m. Where as a units zero is at their feet. Just a couple of ideas, neither are perfect solutions. Share this post Link to post Share on other sites
LoOni3r 6 Posted October 17, 2018 yes, I use side modules that are synchronized with the sector module. Your idea is with the height is good where do I set the height? in the sector module have no height :/ Share this post Link to post Share on other sites
Harzach 2517 Posted October 17, 2018 2 hours ago, LoOni3r said: where do I set the height? 2 hours ago, Larrow said: You could setup the sector the old way (which I presume you are already doing as you say you are changing the triggers statement) by using a trigger synced to a location area synced to the sector (instead of the default area provided by the moduleSector). Share this post Link to post Share on other sites
LoOni3r 6 Posted October 17, 2018 When I connect a trigger (for example, 10x10x10) to the sector module, the game remains in the loading screen :/ Share this post Link to post Share on other sites
Larrow 2821 Posted October 17, 2018 53 minutes ago, Harzach said: by using a trigger synced to a location area synced to the sector TRIGGER > GAMELOGIC ( systems > logics > locations > area) > SECTOR There is helpful information in the old editor that never made it across to Eden. Open a new editor session from Armas main menu on the select map screen highlight Virtual Reality and press CTRL+O When map grid appears press F7 for modules Double click somewhere on the grid In the Modules menu that pops up choose Category "Multiplayer" and Module "Sector" Press the button in the lower right of the Module dialog that says "Show Info" The right hand side of the Module dialog should show all the items a you can sync to a sector You can click on each icon to get a description of what it is and what it does 1 Share this post Link to post Share on other sites
LoOni3r 6 Posted October 17, 2018 as soon as I connect a new trigger with the sector, the game stops when loading. I tested it in the new game. 1. placed > sector, west, east, guer and trigger 10x10x10. 2. I connected everything to the sector. 3. sector settings carried out Play > was not visible on the map brings me nothing because I need it in my mission Share this post Link to post Share on other sites
Larrow 2821 Posted October 17, 2018 1 hour ago, Larrow said: 2 hours ago, Harzach said: by using a trigger synced to a location area synced to the sector TRIGGER > GAMELOGIC ( systems > logics > locations > area) > SECTOR Share this post Link to post Share on other sites
LoOni3r 6 Posted October 19, 2018 Thank you for the good support. I forgot "Area". Share this post Link to post Share on other sites