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LoOni3r

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About LoOni3r

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  1. LoOni3r

    Custom Headgear

    nope, both helmets are displayed.
  2. hi, for night vision on ultrawide screen i would like to clone the pilot helmet and give another texture: class H_PilotHelmetFighter_B; class a_SpezialHelmet_H_HelmetB_test : H_PilotHelmetFighter_B { author = "LoOni3r"; displayName = "A Spezial Helmet TEST"; picture="headgear\media\test.paa"; hiddenSelectionsTextures[]={"headgear\media\test.paa"}; hiddenSelections[] = {"camo"}; }; now i still have the old texture in it, how can i remove it? many thanks for your help
  3. if you don't work with git, you can't know that. thanks for the link
  4. no one has this mission file anymore?
  5. is old.. "ThomasTKO Delete mission.sqm"
  6. Hello everybody, I am looking for an already set up Australia map for Exile. I googled a lot and couldn't find any. Maybe someone can help me here. Thanks in advance.
  7. ahhh, thank you. this works.
  8. Thank you for your answer. it doesn't want to work. I have now switched to the AK-12 ammunition. Mouse over the new ammunition shows that it is compatible with the AK-12. The new ammunition cannot be loaded. class CfgAmmo { class B_762x39_Ball_F; class B_762x39_Ball_F_new : B_762x39_Ball_F { hit=240; initSpeed = 3000; }; }; class CfgMagazines { class 30Rnd_762x39_Mag_Tracer_F; class 30Rnd_762x39_Mag_Tracer_F_new: 30Rnd_762x39_Mag_Tracer_F { ammo = "B_762x39_Ball_F_new"; displayName="100 7.62 AK"; initSpeed=3000; }; }; class CfgMagazineWells { class Test_Custom_AK_Magwell // Replace this classname with your own { Test_Custom_AK_Magazines[] = { "30Rnd_762x39_Mag_Tracer_F_new" // This is your custom magazine }; }; }; class CfgWeapons { class Rifle_Base_F; class arifle_MSBS65_base_F: Rifle_Base_F { magazineWell[] += { "Test_Custom_AK_Magwell" }; }; };
  9. Thank you for your answers. the smallest function i have ever written xD findIf I didn't know. FNC_PUBLIC_ARRRETURNVAR = { params ["_arr","_var"]; _return = (_arr select (_arr findIf { _x#0 isEqualTo _var})) select 1; _return }; _array = [["AAA",111],["BBB",222],["CCC",333]]; _var = [_array,"BBB"]call FNC_PUBLIC_ARRRETURNVAR; I am currently rewriting my entire mission and would like to optimize as much as possible.
  10. hi Guys, can arma do something similar? Example PHP $array = array( "foo" => "bar", "bar" => "foo", ); MyTest _array = [["AAA",111],["BBB",222],["CCC",333]]; getArray (_array >> "AAA") I want to get a specific value in the array without using select 0 of foreach
  11. Hello @code34 my frend say that the file "assembly config" missing is. he can not the dll compile. he works with visual studio ultimate.
  12. Hello drebin052, Thank you for your answer. Yes, the new magazine is displayed in the arsenal and inventory. The magazine is similar to that of the MX. But also do not fit in the MX Default Magazines: New Magazine: if I drag it over you can see that the new magazine is not compatible: I looked at some examples from other addons and they all have the same structure as me. other add-on creators have not entered anything under CfgPatches requiredAddons and weapons either.
  13. Hello, I am currently playing around with configs. Different vehicles, different markers, different structures, etc. class CfgPatches { class test_config { author="LoOni3r"; requiredAddons[]={}; requiredVersion=0.1; units[]={}; weapons[]={}; }; }; class CfgAmmo { class B_65x39_Caseless; class B_65x39_Caseless_new : B_65x39_Caseless { hit=240; // initSpeed = 3000; }; }; class CfgMagazines { class 30Rnd_65x39_caseless_msbs_mag_Tracer; class 30Rnd_65x39_caseless_msbs_mag_Tracer_new: 30Rnd_65x39_caseless_msbs_mag_Tracer { ammo = "B_65x39_Caseless_new"; displayName="100 6.5 mm 30Rnd Promet Tracer Mag2"; // initSpeed=3000; }; }; Everything seems to be working. The ammunition is displayed correctly. The ammunition is weapon-compatible with a weapon. does anyone have an idea what i may have forgotten? many thanks for your help
  14. LoOni3r

    Custom Map Maker

    Hello, I have now created my own addon. class CfgPatches{ class Config_Test_Markers { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgMarkerClass { class testcategory { displayname = "test category"; }; }; class CfgMarkers { class testcategory { name = "BusStop"; icon = "\A3\ui_f\data\Map\MapControl\busstop_CA.paa"; color[] = {1,0,0,1}; size = 32; shadow = 1; scope = 2; markerClass = "testcategory"; }; }; for my understanding that should work. Arma doesn't like it and crashes. do I have to look for something else that I don't know?
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