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Remove rain sound

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I am doing a vinter mission and using a snow mod. 

 

The snow mod is chaning rain into snow, but it leaves the rain sound and thunder on.. 

 

Is it a option to remove rain sounds? 

 

An mabye the thunder? 

 

 

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Why don't you read the Biki link I gave you? There are two syntax and the way to use this command in notes.

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Example 1:

enableEnvironment false;

Example 2:

enableEnvironment [false, true];

 

None of thos work...

 

i am using the notpadd ++ with arma lanuge thing..

 

help plz :S

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My init.sqf

 

/* ================ init.sqf =============== */
// JIP Check (This code should be placed first line of init.sqf file)
if (!isServer && isNull player) then {isJIP=true;} else {isJIP=false;};
enableSaving [false, false];


enableEnvironment false;

//[AiCacheDistance(players),TargetFPS(-1 for Auto),Debug,CarCacheDistance,AirCacheDistance,BoatCacheDistance]execvm "zbe_cache\main.sqf";

if (isServer) then {[1000,-1,true,100,1000,1000]execvm "zbe_cache\main.sqf"};

 

//Advance cpr options= all can give cpr
adv_aceCPR_onlyDoctors = 0;

 

//froggybreath
GOM_fnc_temperature = -9;

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This command works well (no rain sound) for me in vanilla. If you're using ACE or so engine preemptive mods, I don't have any clue of the result. At least, try to run the command after your mods initialization.

Say in a trigger (true condition) with a countdown to 10 sec. (or in int.sqf, at end after a waitUntil {time > 10};)

 

enableSaving [true, false]; If you want some rabbits run on snow. No need to double the command!

  • Thanks 1

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I am runing ace :/

 

so i change the init to:

 

/* ================ init.sqf =============== */
// JIP Check (This code should be placed first line of init.sqf file)
if (!isServer && isNull player) then {isJIP=true;} else {isJIP=false;};
enableSaving [false, false];


waitUntil {time > 10};
enableEnvironment false;

 

 

//[AiCacheDistance(players),TargetFPS(-1 for Auto),Debug,CarCacheDistance,AirCacheDistance,BoatCacheDistance]execvm "zbe_cache\main.sqf";

if (isServer) then {[1000,-1,true,100,1000,1000]execvm "zbe_cache\main.sqf"};

 

//Advance cpr options= all can give cpr
adv_aceCPR_onlyDoctors = 0;

 

//froggybreath
GOM_fnc_temperature = -9;


 

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On 10/12/2018 at 6:03 PM, pierremgi said:

This command works well (no rain sound) for me in vanilla. If you're using ACE or so engine preemptive mods, I don't have any clue of the result. At least, try to run the command after your mods initialization.

Say in a trigger (true condition) with a countdown to 10 sec. (or in int.sqf, at end after a waitUntil {time > 10};)

 

enableSaving [true, false]; If you want some rabbits run on snow. No need to double the command!

 

I cant seem to disable the sound of rain on the vehicles and roofs of buildings etc, It disables the sounds of the rain and wind etc, but still hear the rain drop sound  on the vehicles

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