flint500 4 Posted October 9, 2018 hi there i'm lost trying to do my first addon. could anybody help me, to make it work? short: i would like to create a dynamic airport addon, which i described in this post: now i would like to copy the original class "DynamicAirport_01_F" from "Jets DLC" which is the carrier runway for planes with landing hook. but i want a runway with value "isCarrier = 0;" for all planes landable without landing hook. i've read some config threads, read the guides, viewed some other configs... but my addon will not work and i can't find it in arma3 config viewer. i've written the config.cpp , packed it in my "DynamicAirport22.pbo", into an "addon" folder inside an "@DynamicAirport22" folder. aktivated in the Launcher. my config.cpp: class CfgVehicles { class All; class Static; class Building; class NonStrategic; class AirportBase; class DynamicAirport_01_F; class DynamicAirport_22_F : DynamicAirport_01_F { scope = 1; displayName = "Dynamic Airport 22"; // 22 just for using an unused name DLC = "Jets"; isCarrier = 0; }; }; a gamelogic with init > "dynamicAirport1 = "DynamicAirport_01_F" createVehicle position this;" works fine and an f/a-181 land lands there with init > "this landAt dynamicAirport1;" ...also the runway is visible in map view. same testmission with my "DynamicAirport_22_F" doesn't work. no plane landing and no visible runway in map view. i have no idea, what i'm doing wrong. sorry for being a noob. thanks for any help!!! Share this post Link to post Share on other sites
TeTeT 1523 Posted October 10, 2018 I believe you will want to change ilsDirection and ilsPosition to differentiate your dynamic airport from the DynamicAirport_01_F one. I would remove all the class declarations but DynamicAirport_01_F and change your dynamic airports scope to 2. See if that helps. Share this post Link to post Share on other sites
flint500 4 Posted October 10, 2018 3 hours ago, TeTeT said: I believe you will want to change ilsDirection and ilsPosition to differentiate your dynamic airport from the DynamicAirport_01_F one. I would remove all the class declarations but DynamicAirport_01_F and change your dynamic airports scope to 2. See if that helps. layout is fine for me at the moment. i'm using DynamicAirport_01_F in some big terrains with the carrier layout for autoland landinghook planes. no problems with that. i build a fake runway with runway lights , which is longer than the dyn runway. so the autoland planes can roll a bit longer at the end. i just want an exact copy, but auto-landable for all planes. i will try out . thanks for your answer !! Share this post Link to post Share on other sites
flint500 4 Posted October 10, 2018 argh :D ... found the error: missing "CfgPatches" ! so it was ignored. https://community.bistudio.com/wiki/CfgPatches now it works like a charm in VR terrain... but sadly doesn't work on terrain with other airports ... more research on that... Share this post Link to post Share on other sites
flint500 4 Posted October 11, 2018 @TeTeTyou were right. i need different ils for a terrain runway to make it work! now i have a working config. i used the example runway from the dynamic airport document. class CfgPatches { class Dyn_Airport_22 { author = "flint500"; name = "Arma 3 - DynamicAirport22"; url = "xxx"; requiredAddons[] = {"A3_Data_F_Jets"}; requiredVersion = 0.1; units[] = {}; weapons[] = {}; }; }; class CfgVehicles { class DynamicAirport_01_F; class DynamicAirport_22_F : DynamicAirport_01_F { scope = 1; displayName = "Dynamic Airport 22"; // 22 just for using an unused name DLC = "Jets"; simulation = "airport"; ilsPosition[] = { -270, 0 }; ilsDirection[] = { -1, 0.08, 0 }; ilsTaxiIn[] = { 40, -38, -212, -38, -218, -32, -218, -10, -200, 0 }; ilsTaxiOff[] = { 20, 0, 240, 0, 250, -10, 250, -30, 245, -35, 240, -38, 40, -38 }; isCarrier = 0; drawTaxiway = 1; }; }; Share this post Link to post Share on other sites