Gill93 342 Posted September 25, 2018 Vcom AI 3.0. https://steamcommunity.com/sharedfiles/filedetails/?id=721359761 Fire-Fight Improvement System. http://www.armaholic.com/page.php?id=22096 CF_Woodland. https://steamcommunity.com/sharedfiles/filedetails/?id=1426365172 CF Better AI. https://steamcommunity.com/sharedfiles/filedetails/?id=1415343823&searchtext=CF+AI dzn Extended Weapon Jamming for ACE3. https://steamcommunity.com/sharedfiles/filedetails/?id=1379304937&searchtext=CF+AI Goko Ballistic Impact Mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1273833677&searchtext=CF+AI Fox Fuel Mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1369027575&searchtext=CF+AI UI Sounds 2. https://steamcommunity.com/sharedfiles/filedetails/?id=790393813&searchtext=CF+AI Enhanced Arma 3 Inventory. https://steamcommunity.com/sharedfiles/filedetails/?id=809527168&searchtext=CF+AI outlow_magrepack. https://steamcommunity.com/sharedfiles/filedetails/?id=683611755&searchtext=CF+AI Combat Realism Scripts. http://www.armaholic.com/page.php?id=33240 Ballistic Wind Simulation Script. http://www.armaholic.com/page.php?id=23731 Exile Creepy Ground fog script. https://www.exilemod.com/topic/9995-creepy-night-fog-for-exile/ Exile Detrimental Weather Script. https://www.exilemod.com/topic/7717-detrimental-weather-effects-script/ Hals Store script. http://www.armaholic.com/page.php?id=33051 Improved Fatigue system. http://www.armaholic.com/page.php?id=25495 Advanced Ballistics. http://www.armaholic.com/page.php?id=26488 Takedown & Knockout script. http://www.armaholic.com/page.php?id=25681 Jboy Random Boat Patrol. http://www.armaholic.com/page.php?id=32272 ETG Heli Crash/Drop script. http://www.armaholic.com/page.php?id=29519 Rally Point and Grass Cutter Script. http://www.armaholic.com/page.php?id=31545 GroundLoot Script. http://www.armaholic.com/page.php?id=25668 JTD flies on dead body script. http://www.armaholic.com/page.php?id=18946 6 2 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted September 25, 2018 This is very nice Gill ! Thanks ! I will also add a link here in a spoiler of my scripts for the mission creators : Spoiler 1 1 Share this post Link to post Share on other sites
rekkless 240 Posted October 12, 2018 A Little bit of Formatting helpsVcom AI 3.0. https://steamcommunity.com/sharedfiles/filedetails/?id=721359761 Fire-Fight Improvement System. http://www.armaholic.com/page.php?id=22096 CF_Woodland. https://steamcommunity.com/sharedfiles/filedetails/?id=1426365172 CF Better AI. https://steamcommunity.com/sharedfiles/filedetails/?id=1415343823&searchtext=CF+AI dzn Extended Weapon Jamming for ACE3. https://steamcommunity.com/sharedfiles/filedetails/?id=1379304937&searchtext=CF+AI Goko Ballistic Impact Mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1273833677&searchtext=CF+AI Fox Fuel Mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1369027575&searchtext=CF+AI UI Sounds 2. https://steamcommunity.com/sharedfiles/filedetails/?id=790393813&searchtext=CF+AI Enhanced Arma 3 Inventory. https://steamcommunity.com/sharedfiles/filedetails/?id=809527168&searchtext=CF+AI outlow_magrepack. https://steamcommunity.com/sharedfiles/filedetails/?id=683611755&searchtext=CF+AI Combat Realism Scripts. http://www.armaholic.com/page.php?id=33240 Ballistic Wind Simulation Script. http://www.armaholic.com/page.php?id=23731 Exile Creepy Ground fog script. https://www.exilemod.com/topic/9995-creepy-night-fog-for-exile/ Exile Detrimental Weather Script. https://www.exilemod.com/topic/7717-detrimental-weather-effects-script/ Hals Store script. http://www.armaholic.com/page.php?id=33051 Improved Fatigue system. http://www.armaholic.com/page.php?id=25495 Advanced Ballistics. http://www.armaholic.com/page.php?id=26488 Takedown & Knockout script. http://www.armaholic.com/page.php?id=25681 Jboy Random Boat Patrol. http://www.armaholic.com/page.php?id=32272 ETG Heli Crash/Drop script. http://www.armaholic.com/page.php?id=29519 Rally Point and Grass Cutter Script. http://www.armaholic.com/page.php?id=31545 GroundLoot Script. http://www.armaholic.com/page.php?id=25668 JTD flies on dead body script. http://www.armaholic.com/page.php?id=18946 5 5 Share this post Link to post Share on other sites
Gill93 342 Posted October 13, 2018 On 10/12/2018 at 11:06 AM, rekkless said: A Little bit of Formatting helpsVcom AI 3.0. https://steamcommunity.com/sharedfiles/filedetails/?id=721359761 Fire-Fight Improvement System. http://www.armaholic.com/page.php?id=22096 CF_Woodland. https://steamcommunity.com/sharedfiles/filedetails/?id=1426365172 CF Better AI. https://steamcommunity.com/sharedfiles/filedetails/?id=1415343823&searchtext=CF+AI dzn Extended Weapon Jamming for ACE3. https://steamcommunity.com/sharedfiles/filedetails/?id=1379304937&searchtext=CF+AI Goko Ballistic Impact Mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1273833677&searchtext=CF+AI Fox Fuel Mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1369027575&searchtext=CF+AI UI Sounds 2. https://steamcommunity.com/sharedfiles/filedetails/?id=790393813&searchtext=CF+AI Enhanced Arma 3 Inventory. https://steamcommunity.com/sharedfiles/filedetails/?id=809527168&searchtext=CF+AI outlow_magrepack. https://steamcommunity.com/sharedfiles/filedetails/?id=683611755&searchtext=CF+AI Combat Realism Scripts. http://www.armaholic.com/page.php?id=33240 Ballistic Wind Simulation Script. http://www.armaholic.com/page.php?id=23731 Exile Creepy Ground fog script. https://www.exilemod.com/topic/9995-creepy-night-fog-for-exile/ Exile Detrimental Weather Script. https://www.exilemod.com/topic/7717-detrimental-weather-effects-script/ Hals Store script. http://www.armaholic.com/page.php?id=33051 Improved Fatigue system. http://www.armaholic.com/page.php?id=25495 Advanced Ballistics. http://www.armaholic.com/page.php?id=26488 Takedown & Knockout script. http://www.armaholic.com/page.php?id=25681 Jboy Random Boat Patrol. http://www.armaholic.com/page.php?id=32272 ETG Heli Crash/Drop script. http://www.armaholic.com/page.php?id=29519 Rally Point and Grass Cutter Script. http://www.armaholic.com/page.php?id=31545 GroundLoot Script. http://www.armaholic.com/page.php?id=25668 JTD flies on dead body script. http://www.armaholic.com/page.php?id=18946 Awesome thank you. 1 Share this post Link to post Share on other sites
Nichols 243 Posted October 16, 2018 @Gill93 First off thanks for putting this out there. Is there a difference you have seen using VCOM and Fire-Fight Improvement together? I would think they would do/accomplish about the same thing. Also aren't Ruthberg's Advanced Ballistics scripts part of ACE now? Share this post Link to post Share on other sites
Gill93 342 Posted October 16, 2018 2 hours ago, Nichols said: @Gill93 First off thanks for putting this out there. Is there a difference you have seen using VCOM and Fire-Fight Improvement together? I would think they would do/accomplish about the same thing. Also aren't Ruthberg's Advanced Ballistics scripts part of ACE now? I would not recommend using VCOM AI with Fire Fight Improvement as they will probably conflict with each other I have used VCOM AI alone and it does work pretty well as long as you disable the AI's ability to steal vehicles as raiders will constantly try driving cars taking vehicles that are broke-down. as for the advanced ballistics Im not sure if they were added to ace or not with that said some people prefer standalone versions and or scripted versions. Spoiler VCOM AI Features Advanced AI Direction and Threats -AI will clear garrisoned buildings -AI will automatically generate waypoints for more interesting and varied combat (AI will not do this if they have certain pre-placed waypoints or more than 1 move waypoint) -AI move dynamically from cover to cover while following waypoints -AI will call for on-map artillery for support -AI will call for reinforcements proportional to the enemy threat -AI will garrison structures temporarily in combat, if able -AI will look for nearby static weapons to man -AI will automatically deploy/pack static weapons -AI will use satchels to drop buildings, or setup traps for enemies -AI will use mines to on roads, in buildings, or wherever, to stop enemy movement -AI will change formations depending on the environment -AI will attempt to heal themselves or others when out of combat -AI will attempt to rearm themselves from dead bodies, vehicles, and etc when low -AI will steal empty or unlocked vehicles -AI have a chance to ragdoll when shot, causing them to fall over briefly -AI have an enhanced ability to hear and respond to gunfire from a distance -AI will respond differently from a weapon that is suppressed or not -AI on a hold waypoint will garrison a structure indefinitely, or until provided another order -AI, with NVGs, will be able to see your IR laser and respond accordingly. Be careful where you point that thing! 1 Share this post Link to post Share on other sites
Nichols 243 Posted October 17, 2018 21 hours ago, Gill93 said: I would not recommend using VCOM AI with Fire Fight Improvement as they will probably conflict with each other I have used VCOM AI alone and it does work pretty well as long as you disable the AI's ability to steal vehicles as raiders will constantly try driving cars taking vehicles that are broke-down. as for the advanced ballistics Im not sure if they were added to ace or not with that said some people prefer standalone versions and or scripted versions. Reveal hidden contents VCOM AI Features Advanced AI Direction and Threats -AI will clear garrisoned buildings -AI will automatically generate waypoints for more interesting and varied combat (AI will not do this if they have certain pre-placed waypoints or more than 1 move waypoint) -AI move dynamically from cover to cover while following waypoints -AI will call for on-map artillery for support -AI will call for reinforcements proportional to the enemy threat -AI will garrison structures temporarily in combat, if able -AI will look for nearby static weapons to man -AI will automatically deploy/pack static weapons -AI will use satchels to drop buildings, or setup traps for enemies -AI will use mines to on roads, in buildings, or wherever, to stop enemy movement -AI will change formations depending on the environment -AI will attempt to heal themselves or others when out of combat -AI will attempt to rearm themselves from dead bodies, vehicles, and etc when low -AI will steal empty or unlocked vehicles -AI have a chance to ragdoll when shot, causing them to fall over briefly -AI have an enhanced ability to hear and respond to gunfire from a distance -AI will respond differently from a weapon that is suppressed or not -AI on a hold waypoint will garrison a structure indefinitely, or until provided another order -AI, with NVGs, will be able to see your IR laser and respond accordingly. Be careful where you point that thing! Yeah I use VCOM almost exclusively but was wondering about some unknown magical feature you might have found. Same with the ballistics script you pointed out in the OP. Share this post Link to post Share on other sites