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Gill93

Mods & Scripts to Improve your Scenario

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Vcom AI 3.0. https://steamcommunity.com/sharedfiles/filedetails/?id=721359761  Fire-Fight Improvement System. http://www.armaholic.com/page.php?id=22096 CF_Woodland. https://steamcommunity.com/sharedfiles/filedetails/?id=1426365172  CF Better AI. https://steamcommunity.com/sharedfiles/filedetails/?id=1415343823&searchtext=CF+AI  dzn Extended Weapon Jamming for ACE3. https://steamcommunity.com/sharedfiles/filedetails/?id=1379304937&searchtext=CF+AI  Goko Ballistic Impact Mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1273833677&searchtext=CF+AI   Fox Fuel Mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1369027575&searchtext=CF+AI UI Sounds 2. https://steamcommunity.com/sharedfiles/filedetails/?id=790393813&searchtext=CF+AI  Enhanced Arma 3 Inventory. https://steamcommunity.com/sharedfiles/filedetails/?id=809527168&searchtext=CF+AI outlow_magrepack. https://steamcommunity.com/sharedfiles/filedetails/?id=683611755&searchtext=CF+AI  Combat Realism Scripts. http://www.armaholic.com/page.php?id=33240 Ballistic Wind Simulation Script. http://www.armaholic.com/page.php?id=23731 Exile Creepy Ground fog script. https://www.exilemod.com/topic/9995-creepy-night-fog-for-exile/ Exile Detrimental Weather Script. https://www.exilemod.com/topic/7717-detrimental-weather-effects-script/ Hals Store script. http://www.armaholic.com/page.php?id=33051 Improved Fatigue system. http://www.armaholic.com/page.php?id=25495  Advanced Ballistics. http://www.armaholic.com/page.php?id=26488 Takedown & Knockout script. http://www.armaholic.com/page.php?id=25681 Jboy Random Boat Patrol. http://www.armaholic.com/page.php?id=32272 ETG Heli Crash/Drop script. http://www.armaholic.com/page.php?id=29519 Rally Point and Grass Cutter Script. http://www.armaholic.com/page.php?id=31545  GroundLoot Script. http://www.armaholic.com/page.php?id=25668 JTD flies on dead body script. http://www.armaholic.com/page.php?id=18946

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This is very nice Gill !

 

Thanks !

 

I will also add a link here in a spoiler of my scripts for the mission creators :

Spoiler

 

 

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A Little bit of Formatting helps

Vcom AI 3.0.                                                               https://steamcommunity.com/sharedfiles/filedetails/?id=721359761      

Fire-Fight Improvement System.                            http://www.armaholic.com/page.php?id=22096

CF_Woodland.                                                            https://steamcommunity.com/sharedfiles/filedetails/?id=1426365172            

CF Better AI.                                                               https://steamcommunity.com/sharedfiles/filedetails/?id=1415343823&searchtext=CF+AI dzn  

Extended Weapon Jamming for ACE3.                https://steamcommunity.com/sharedfiles/filedetails/?id=1379304937&searchtext=CF+AI

Goko Ballistic Impact Mod.                                     https://steamcommunity.com/sharedfiles/filedetails/?id=1273833677&searchtext=CF+AI   

Fox Fuel Mod.                                                           https://steamcommunity.com/sharedfiles/filedetails/?id=1369027575&searchtext=CF+AI

UI Sounds 2.                                                              https://steamcommunity.com/sharedfiles/filedetails/?id=790393813&searchtext=CF+AI  

Enhanced Arma 3 Inventory.                                  https://steamcommunity.com/sharedfiles/filedetails/?id=809527168&searchtext=CF+AI

outlow_magrepack.                                                https://steamcommunity.com/sharedfiles/filedetails/?id=683611755&searchtext=CF+AI

Combat Realism Scripts.                                        http://www.armaholic.com/page.php?id=33240

Ballistic Wind Simulation Script.                          http://www.armaholic.com/page.php?id=23731 

Exile Creepy Ground fog script.                            https://www.exilemod.com/topic/9995-creepy-night-fog-for-exile/ 

Exile Detrimental Weather Script.                        https://www.exilemod.com/topic/7717-detrimental-weather-effects-script/ 

Hals Store script.                                                     http://www.armaholic.com/page.php?id=33051 

Improved Fatigue system.                                     http://www.armaholic.com/page.php?id=25495              

Advanced Ballistics.                                               http://www.armaholic.com/page.php?id=26488 

Takedown & Knockout script.                               http://www.armaholic.com/page.php?id=25681 

Jboy Random Boat Patrol.                                    http://www.armaholic.com/page.php?id=32272           

ETG Heli Crash/Drop script.                                 http://www.armaholic.com/page.php?id=29519 

Rally Point and Grass Cutter Script.                    http://www.armaholic.com/page.php?id=31545  

GroundLoot Script.                                                 http://www.armaholic.com/page.php?id=25668 

JTD flies on dead body script.                              http://www.armaholic.com/page.php?id=18946 

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On ‎10‎/‎12‎/‎2018 at 11:06 AM, rekkless said:

A Little bit of Formatting helps

Vcom AI 3.0.                                                               https://steamcommunity.com/sharedfiles/filedetails/?id=721359761      

Fire-Fight Improvement System.                            http://www.armaholic.com/page.php?id=22096

CF_Woodland.                                                            https://steamcommunity.com/sharedfiles/filedetails/?id=1426365172            

CF Better AI.                                                               https://steamcommunity.com/sharedfiles/filedetails/?id=1415343823&searchtext=CF+AI dzn  

Extended Weapon Jamming for ACE3.                https://steamcommunity.com/sharedfiles/filedetails/?id=1379304937&searchtext=CF+AI

Goko Ballistic Impact Mod.                                     https://steamcommunity.com/sharedfiles/filedetails/?id=1273833677&searchtext=CF+AI   

Fox Fuel Mod.                                                           https://steamcommunity.com/sharedfiles/filedetails/?id=1369027575&searchtext=CF+AI

UI Sounds 2.                                                              https://steamcommunity.com/sharedfiles/filedetails/?id=790393813&searchtext=CF+AI  

Enhanced Arma 3 Inventory.                                  https://steamcommunity.com/sharedfiles/filedetails/?id=809527168&searchtext=CF+AI

outlow_magrepack.                                                https://steamcommunity.com/sharedfiles/filedetails/?id=683611755&searchtext=CF+AI

Combat Realism Scripts.                                        http://www.armaholic.com/page.php?id=33240

Ballistic Wind Simulation Script.                          http://www.armaholic.com/page.php?id=23731 

Exile Creepy Ground fog script.                            https://www.exilemod.com/topic/9995-creepy-night-fog-for-exile/ 

Exile Detrimental Weather Script.                        https://www.exilemod.com/topic/7717-detrimental-weather-effects-script/ 

Hals Store script.                                                     http://www.armaholic.com/page.php?id=33051 

Improved Fatigue system.                                     http://www.armaholic.com/page.php?id=25495              

Advanced Ballistics.                                               http://www.armaholic.com/page.php?id=26488 

Takedown & Knockout script.                               http://www.armaholic.com/page.php?id=25681 

Jboy Random Boat Patrol.                                    http://www.armaholic.com/page.php?id=32272           

ETG Heli Crash/Drop script.                                 http://www.armaholic.com/page.php?id=29519 

Rally Point and Grass Cutter Script.                    http://www.armaholic.com/page.php?id=31545  

GroundLoot Script.                                                 http://www.armaholic.com/page.php?id=25668 

JTD flies on dead body script.                              http://www.armaholic.com/page.php?id=18946 

Awesome thank you.

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@Gill93 First off thanks for putting this out there.

Is there a difference you have seen using VCOM and Fire-Fight Improvement together? I would think they would do/accomplish about the same thing. Also aren't Ruthberg's Advanced Ballistics scripts part of ACE now?

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2 hours ago, Nichols said:

@Gill93 First off thanks for putting this out there.

Is there a difference you have seen using VCOM and Fire-Fight Improvement together? I would think they would do/accomplish about the same thing. Also aren't Ruthberg's Advanced Ballistics scripts part of ACE now?

I would not recommend using VCOM AI with Fire Fight Improvement as they will probably conflict with each other I have used VCOM AI alone and it does work pretty well as long as you disable the AI's ability to steal vehicles as raiders will constantly try driving cars taking vehicles that are broke-down. as for the advanced ballistics Im not sure if they were added to ace or not with that said some people prefer standalone versions and or scripted versions.

Spoiler

VCOM AI Features

Advanced AI Direction and Threats

-AI will clear garrisoned buildings

-AI will automatically generate waypoints for more interesting and varied combat (AI will not do this if they have certain pre-placed waypoints or more than 1 move waypoint)

-AI move dynamically from cover to cover while following waypoints

-AI will call for on-map artillery for support

-AI will call for reinforcements proportional to the enemy threat

-AI will garrison structures temporarily in combat, if able

-AI will look for nearby static weapons to man

-AI will automatically deploy/pack static weapons

-AI will use satchels to drop buildings, or setup traps for enemies

-AI will use mines to on roads, in buildings, or wherever, to stop enemy movement

-AI will change formations depending on the environment

-AI will attempt to heal themselves or others when out of combat

-AI will attempt to rearm themselves from dead bodies, vehicles, and etc when low

-AI will steal empty or unlocked vehicles

-AI have a chance to ragdoll when shot, causing them to fall over briefly

-AI have an enhanced ability to hear and respond to gunfire from a distance

-AI will respond differently from a weapon that is suppressed or not

-AI on a hold waypoint will garrison a structure indefinitely, or until provided another order

-AI, with NVGs, will be able to see your IR laser and respond accordingly. Be careful where you point that thing!

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21 hours ago, Gill93 said:

I would not recommend using VCOM AI with Fire Fight Improvement as they will probably conflict with each other I have used VCOM AI alone and it does work pretty well as long as you disable the AI's ability to steal vehicles as raiders will constantly try driving cars taking vehicles that are broke-down. as for the advanced ballistics Im not sure if they were added to ace or not with that said some people prefer standalone versions and or scripted versions.

  Reveal hidden contents

VCOM AI Features

Advanced AI Direction and Threats

-AI will clear garrisoned buildings

-AI will automatically generate waypoints for more interesting and varied combat (AI will not do this if they have certain pre-placed waypoints or more than 1 move waypoint)

-AI move dynamically from cover to cover while following waypoints

-AI will call for on-map artillery for support

-AI will call for reinforcements proportional to the enemy threat

-AI will garrison structures temporarily in combat, if able

-AI will look for nearby static weapons to man

-AI will automatically deploy/pack static weapons

-AI will use satchels to drop buildings, or setup traps for enemies

-AI will use mines to on roads, in buildings, or wherever, to stop enemy movement

-AI will change formations depending on the environment

-AI will attempt to heal themselves or others when out of combat

-AI will attempt to rearm themselves from dead bodies, vehicles, and etc when low

-AI will steal empty or unlocked vehicles

-AI have a chance to ragdoll when shot, causing them to fall over briefly

-AI have an enhanced ability to hear and respond to gunfire from a distance

-AI will respond differently from a weapon that is suppressed or not

-AI on a hold waypoint will garrison a structure indefinitely, or until provided another order

-AI, with NVGs, will be able to see your IR laser and respond accordingly. Be careful where you point that thing!

Yeah I use VCOM almost exclusively but was wondering about some unknown magical feature you might have found. Same with the ballistics script you pointed out in the OP.

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