tibador 10 Posted September 17, 2018 I am attempting to change some textures on a few pilot helmets and stumbled across file patching in parameters to allow me to live change the files without needing to repbo,load arma, load the mission repeatedly. I am unsure on how to get it to work i have the mod in the arma 3 folder not in a pbo and i have a $PBOPREFIX$ file that says prefix=arma_3\12thACG but i am unsure of how to get it to load into the launcher so i can test the textures to make sure things line up. Any help would be appreciated or if i am doing it the hard way and you know another way for me to be able to view textures that are on the model so i can line things up easier please let me know thanks Share this post Link to post Share on other sites
.kju 3245 Posted September 17, 2018 load pbo from anywhere with your stuf plus arma3\namespace\of\pbo //config.cpp etc in here plus -filePatching maybe also dev branch/diag.exe just link from your P drive to a3game dir like p:\ww2 to arma3\ww2 Share this post Link to post Share on other sites
tibador 10 Posted September 17, 2018 So i need to add the config.cpp into the $PBOPREFIX$ i guess i don't understand what your telling me Share this post Link to post Share on other sites
tibador 10 Posted September 17, 2018 I am totally lost I have figured out how to link my P drive but the best info i can find on how file patching works is CMA:DevelopmentSetup and they are talking about double Arma installs and unpacking every pbo in addons and dta folder to P is that necessary ? also i am confused on the PBOPREFIX the example they use is x\myMod\addons\myAddon is x suppose to be the P drive ? Share this post Link to post Share on other sites
.kju 3245 Posted September 17, 2018 forget about PBOPREFIX you need a working P drive in the first place: https://pmc.editing.wiki/doku.php?id=arma3:tools:setup-p-drive 1 Share this post Link to post Share on other sites
Dedmen 2716 Posted September 18, 2018 19 hours ago, tibador said: folder to P is that necessary Not really. You can use something like DokanPbo to get a full P drive without unpacking anything. https://github.com/Dahlgren/DokanPbo And no you don't need a P-Drive at all. P-drive is more advanced developer stuff, I'd recommend not using it unless you really need it, which you don't. You need to have a pbo with pboprefix which you already have but 23 hours ago, tibador said: and i have a $PBOPREFIX$ file that says prefix=arma_3\12thACG Is wrong. Pboprefix should contain the prefix. Thus: arma_3\12thACG Then make a "arma_3\12thACG" folder in your Arma directory (next to arma3.exe). And put all the files out of your pbo inside it. Such that you have for example Arma 3 arma3.exe @12thACG Addons mymod.pbo arma_3 12thACG config.cpp $PBOPREFIX$ other files in your pbo Then enable filePatching via the -filePatching parameter and load Arma. Arma will now load your files from the directory instead of the pbo. But you need to update your pbo if you add/remove files. 1 2 Share this post Link to post Share on other sites
tibador 10 Posted September 18, 2018 OK thanks ill try that i appreciate all the help you guys are giving me. Share this post Link to post Share on other sites
tibador 10 Posted September 30, 2018 I think i have this figured out now thanks to both of you, i think i am able to load from the folder and not the pbo but i can only load it once in Virtual Reality editor how do i quickly reload the mission i tried making a new VR mission and placing down a new asset to test the helmet on and it just showed the old one. Share this post Link to post Share on other sites