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GF Set AISkill Script

 

by

 

GEORGE FLOROS [GR]

 

 

Description:

GF Set AISkill Script , Set your desired AI Skills settings.
You are free to do anything but i would like to give me Credits for this!
Simple and easy to use and adapt .
Have Fun !

 


Installation / Usage:

For usage instructions and information of how to use the GF Set AISkill Script  , please refer to the included documentation and/or example mission.

Place in your mission the files . There is everything included , in the init.sqf and in the Description.ext , to copy paste in your mission .

 

 

https://community.bistudio.com/wiki/SQF_syntax
Don't try to open this with the simple notepad.

For everything that is with comment // in front or between /*
means that it is disabled , so there is no need to delete the extra lines.

You can open this ex:
with notepad++
https://notepad-plus-plus.org/

and also use the extra pluggins
(this way will be better , it will give also some certain colours to be able to detect ex. problems )
http://www.armaholic.com/page.php?id=8680

or use any other program for editing .

For the Compilation List of my GF Scripts , you can search in:

https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/

 

 

Notes:

Copy in the descripion.ext  :

#include "Mission_Parameters.hpp"

and add the Mission_Parameters.hpp in your mission files.

 

Or copy , in your descripion.ext :

class Params
{
	class GF_Set_AISkill 
	{
		title = "GF_Set_AISkill";
		values[] = {0,1,2,3,4,5};
		default = 1;
		texts[] = {"Novice","Rookie","Recruit","Veteran","Expert","Random"};
	};
};

 

 

Credits & Thanks:

Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .

 

 

Changelog:

 

v1.0

 

 

Forum topic:
- Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40229

 


 

Armaholic

download

GF Set AISkill Script

 

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No need for all those if statements. You can pass values in the parameters.

values[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};

Then divide by 10.

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2 hours ago, HazJ said:

You can pass values in the parameters.

 

Yes indeed !

 

But this way it is possible for everyone to give their personal settings and there is also an option available for Random Skill.

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Oooh men, is it possible to set up separately for each side west, east, green, or for player teams?

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14 minutes ago, AlexMercerIV said:

set up separately for each side

 

Hello there AlexMercerIV !

 

you can add in the spawn

https://community.bistudio.com/wiki/Side_relations

if(side _x isEqualto west)then{

 

example :

[] spawn {
	while {true} do {

if (GF_Set_AISkill_Systemchat_info) then {
systemchat "GF_Set_AISkill Random";	
};			

		if(side _x isEqualto west)then{
		{		
		if (((alive _x)) && (!(_x getVariable ["GF_AISkill",false]))) then {
			_x setSkill ["aimingAccuracy", 0.25 + (random 0.75)];
			_x setSkill ["aimingShake", 0.25 + (random 0.75)];
			_x setSkill ["aimingSpeed", 0.25 + (random 0.75)];
			_x setSkill ["commanding", 0.25 + (random 0.75)];
			_x setSkill ["courage", 0.25 + (random 0.75)];
			_x setSkill ["general", 0.25 + (random 0.75)];
			_x setSkill ["reloadSpeed", 0.25 + (random 0.75)];
			_x setSkill ["spotDistance", 0.25 + (random 0.75)];
			_x setSkill ["spotTime", 0.25+ (random 0.75)];
			};						
			_x setVariable ["GF_AISkill",true];
			{waitUntil {!alive _x};
			_x setVariable ["GF_AISkill",false];		 
			};
		}forEach allUnits;
		sleep 10;
		};
	};
};

 

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43 minutes ago, GEORGE FLOROS GR said:

 

Hello there AlexMercerIV !

 

you can add in the spawn 

https://community.bistudio.com/wiki/Side_relations


if(side _x isEqualto west)then{

 

example :


[] spawn {
	while {true} do {

if (GF_Set_AISkill_Systemchat_info) then {
systemchat "GF_Set_AISkill Random";	
};			

		if(side _x isEqualto west)then{
		{		
		if (((alive _x)) && (!(_x getVariable ["GF_AISkill",false]))) then {
			_x setSkill ["aimingAccuracy", 0.25 + (random 0.75)];
			_x setSkill ["aimingShake", 0.25 + (random 0.75)];
			_x setSkill ["aimingSpeed", 0.25 + (random 0.75)];
			_x setSkill ["commanding", 0.25 + (random 0.75)];
			_x setSkill ["courage", 0.25 + (random 0.75)];
			_x setSkill ["general", 0.25 + (random 0.75)];
			_x setSkill ["reloadSpeed", 0.25 + (random 0.75)];
			_x setSkill ["spotDistance", 0.25 + (random 0.75)];
			_x setSkill ["spotTime", 0.25+ (random 0.75)];
			};						
			_x setVariable ["GF_AISkill",true];
			{waitUntil {!alive _x};
			_x setVariable ["GF_AISkill",false];		 
			};
		}forEach allUnits;
		sleep 10;
		};
	};
};

 

 

Where should I write this? somewhere under "case X:" I am not very good at it

something like this?

Quote

 

//________________    Novice    ________________
//
case 0:    {
[] spawn {
    while {true} do {

if (GF_Set_AISkill_Systemchat_info) then {
systemchat "GF_Set_AISkill Random";    
};            

        if(side _x isEqualto west)then{
        {        
        if (((alive _x)) && (!(_x getVariable ["GF_AISkill",false]))) then {
            _x setSkill ["aimingAccuracy", 0.25 + (random 0.75)];
            _x setSkill ["aimingShake", 0.25 + (random 0.75)];
            _x setSkill ["aimingSpeed", 0.25 + (random 0.75)];
            _x setSkill ["commanding", 0.25 + (random 0.75)];
            _x setSkill ["courage", 0.25 + (random 0.75)];
            _x setSkill ["general", 0.25 + (random 0.75)];
            _x setSkill ["reloadSpeed", 0.25 + (random 0.75)];
            _x setSkill ["spotDistance", 0.25 + (random 0.75)];
            _x setSkill ["spotTime", 0.25 + (random 0.75)];
            };                        
            _x setVariable ["GF_AISkill",true];
            {waitUntil {!alive _x};
            _x setVariable ["GF_AISkill",false];        
            };
        }forEach allUnits;
        sleep 10;
        };
    
if (GF_Set_AISkill_Systemchat_info) then {
systemchat "GF_Set_AISkill Random";    
};            

        if(side _x isEqualto east)then{
        {        
        if (((alive _x)) && (!(_x getVariable ["GF_AISkill",false]))) then {
            _x setSkill ["aimingAccuracy", 0.15 + (random 0.75)];
            _x setSkill ["aimingShake", 0.15 + (random 0.75)];
            _x setSkill ["aimingSpeed", 0.15 + (random 0.75)];
            _x setSkill ["commanding", 0.15 + (random 0.75)];
            _x setSkill ["courage", 0.15 + (random 0.75)];
            _x setSkill ["general", 0.15 + (random 0.75)];
            _x setSkill ["reloadSpeed", 0.15 + (random 0.75)];
            _x setSkill ["spotDistance", 0.15 + (random 0.75)];
            _x setSkill ["spotTime", 0.15 + (random 0.75)];
            };                        
            _x setVariable ["GF_AISkill",true];
            {waitUntil {!alive _x};
            _x setVariable ["GF_AISkill",false];        
            };
        }forEach allUnits;
        sleep 10;
        };            
    
    };
};   

};   

 

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It's fine as i see just add a };  if you haven't  to close the

case 0:    {

 

and delete the second systemchat.

You can also test this with the first code.

 

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18 minutes ago, GEORGE FLOROS GR said:

It's fine as i see just add a };  if you haven't  to close the

case 0:    {

 

and delete the second systemchat.

You can also test this with the first code.

  

Thx. One more question, is it possible to increase the shooting distance for bots?

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5 minutes ago, AlexMercerIV said:

to increase the shooting distance for bots?

 

More than the standard ?

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There are some scripts that you can search here.

Personally i was using this and it was working very good :

http://www.armaholic.com/page.php?id=23797

 

It suppose not to be for non vanilla units , though i was testing this mainly with the CUP mod and it was working fine.

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Something does not work in Zeus. with such parameters

 

 

Quote

//________________    Novice    ________________


case 0:    {    


[] spawn {
    while {true} do {

if (GF_Set_AISkill_Systemchat_info) then {
systemchat "GF_Set_AISkill east";    
};            

        if(side _x isEqualto east)then{
        {        
        if (((alive _x)) && (!(_x getVariable ["GF_AISkill",false]))) then {
            _x setSkill ["aimingAccuracy", 0.2 + (random 0.05)];
            _x setSkill ["aimingShake", 0.2 + (random 0.05)];
            _x setSkill ["aimingSpeed", 0.2 + (random 0.05)];
            _x setSkill ["commanding", 0.2 + (random 0.05)];
            _x setSkill ["courage", 0.2 + (random 0.05)];
            _x setSkill ["general", 0.2 + (random 0.5)];
            _x setSkill ["reloadSpeed", 0.2 + (random 0.05)];
            _x setSkill ["spotDistance", 0.2 + (random 0.05)];
            _x setSkill ["spotTime", 0.2 + (random 0.05)];
            };                        
            _x setVariable ["GF_AISkill",true];
            {waitUntil {!alive _x};
            _x setVariable ["GF_AISkill",false];        
            };
        }forEach allUnits;
        sleep 10;
        };
    
if (GF_Set_AISkill_Systemchat_info) then {
systemchat "GF_Set_AISkill west";    
};            

        if(side _x isEqualto west)then{
        {        
        if (((alive _x)) && (!(_x getVariable ["GF_AISkill",false]))) then {
            _x setSkill ["aimingAccuracy", 0.7 + (random 0.05)];
            _x setSkill ["aimingShake", 0.7 + (random 0.05)];
            _x setSkill ["aimingSpeed", 0.7 + (random 0.05)];
            _x setSkill ["commanding", 0.7 + (random 0.05)];
            _x setSkill ["courage", 0.7 + (random 0.05)];
            _x setSkill ["general", 0.7 + (random 0.05)];
            _x setSkill ["reloadSpeed", 0.7 + (random 0.05)];
            _x setSkill ["spotDistance", 0.7 + (random 0.05)];
            _x setSkill ["spotTime", 0.7 + (random 0.05)];
            };                        
            _x setVariable ["GF_AISkill",true];
            {waitUntil {!alive _x};
            _x setVariable ["GF_AISkill",false];        
            };
        }forEach allUnits;
        sleep 10;
        };            
    
    };
};    
    
};

 

 

 

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The values will not be the same for every type of unit, because it's different by  default , when you apply changes to a regular army and to guerilla.

In order to check your edit if and how is working , make a check with the first script, as i see that you are using this in the image and check the skill without running the script also , to see the difference.

 

You can add your units also in the example mission and run tests to adjust the numbers.

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8 minutes ago, GEORGE FLOROS GR said:

The values will not be the same for every type of unit, because it's different by  default , when you apply changes to a regular army and to guerilla.

In order to check your edit if and how is working , make a check with the first script, as i see that you are using this in the image and check the skill without running the script also , to see the difference.

 

You can add your units also in the example mission and run tests to adjust the numbers.

Initially, I had to attach the bot setup to the "kp Liberation" mission, but the script option with a specific side conflict does not work "if (side _x is Equalto east) then"

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1 minute ago, AlexMercerIV said:

does not work

 

If it does't work  are you sure that you have edit this correctly?

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1 hour ago, GEORGE FLOROS GR said:

 

If it does't work  are you sure that you have edit this correctly? 

 

 

 

Quote

//________________    Novice    ________________

case 0:    {    
[] spawn {
    while {true} do {

if (GF_Set_AISkill_Systemchat_info) then {
systemchat "GF_Set_AISkill Random";    
};            

        if(side _x isEqualto east)then{
        {        
        if (((alive _x)) && (!(_x getVariable ["GF_AISkill",false]))) then {
            _x setSkill ["aimingAccuracy", 0.5 + (random 0.02)];
            _x setSkill ["aimingShake", 0.5 + (random 0.02)];
            _x setSkill ["aimingSpeed", 0.5 + (random 0.02)];
            _x setSkill ["commanding", 0.5 + (random 0.02)];
            _x setSkill ["courage", 0.5 + (random 0.02)];
            _x setSkill ["general", 0.5 + (random 0.02)];
            _x setSkill ["reloadSpeed", 0.5 + (random 0.02)];
            _x setSkill ["spotDistance", 0.5 + (random 0.02)];
            _x setSkill ["spotTime", 0.5 + (random 0.02)];
            };                        
            _x setVariable ["GF_AISkill",true];
            {waitUntil {!alive _x};
            _x setVariable ["GF_AISkill",false];        
            };
        }forEach allUnits;
        sleep 10;
        };
    };
};
};
       


       east soldier

 

https://ibb.co/vcH7zYG

 

 

//________________    Novice    ________________

case 0:    {    
[] spawn {
    while {true} do {

if (GF_Set_AISkill_Systemchat_info) then {
systemchat "GF_Set_AISkill Novice 0.5";            
};            
        {        
        if (((alive _x)) && (!(_x getVariable ["GF_AISkill",false]))) then {
            _x setSkill ["aimingAccuracy", 0.5];
            _x setSkill ["aimingShake", 0.5 ];
            _x setSkill ["aimingSpeed", 0.5 ];
            _x setSkill ["commanding", 0.5 ];
            _x setSkill ["courage", 0.5 ];
            _x setSkill ["general", 0.5 ];
            _x setSkill ["reloadSpeed", 0.5 ];
            _x setSkill ["spotDistance", 0.5  ];
            _x setSkill ["spotTime", 0.5 ];
            };                        
            _x setVariable ["GF_AISkill",true];
            {waitUntil {!alive _x};
            _x setVariable ["GF_AISkill",false];        
            };
        }forEach allUnits;
        sleep 10;
    };
};    
};

 

https://ibb.co/sHP6vtf

 

 

 

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did you tested with and without the script , in order to check if you have edit this correctly ?  ( The same unit )

Plus might be in your mission already a script running for skill ?

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1 hour ago, GEORGE FLOROS GR said:

did you tested with and without the script , in order to check if you have edit this correctly ?  ( The same unit )

Plus might be in your mission already a script running for skill ? 

oh yes without "if (side _x isqualto east) then {" works

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Have you also add the mission parameters and the selected is number 0 (case 0 ) ?

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2 minutes ago, GEORGE FLOROS GR said:

Have you also add the mission parameters and the selected is number 0 (case 0 ) ? 

at the start of the mission in the parameters?

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