Rydygier 1317 Posted September 5, 2018 Or even units? Because tried with various values - both seems effectless no matter, what. Which objects are "PhysX objects" BTW? Share this post Link to post Share on other sites
Rydygier 1317 Posted September 5, 2018 Solved. Seems, I just put too low values. Like x100-1000 times too low values. Some info about typical values in relation with mass on BIKI would be helpful. Values from the examples are far too timid for vehicles. Doesn't work for units, I guess. Share this post Link to post Share on other sites
KiloSwiss 16 Posted September 5, 2018 Yep I use getMass _vehicle multiplied by a factor of 1.2 up to 8 (depending on the vehicle and whether it is upside down) in my vehicle unflip script. 2 Share this post Link to post Share on other sites