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Rydygier

addForce and addTorque - can be anyhow applied to the vehicles?

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Or even units? Because tried with various values - both seems effectless no matter, what. Which objects are "PhysX objects" BTW?

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Solved. Seems, I just put too low values. Like x100-1000 times too low values. Some info about typical values in relation with mass on BIKI would be helpful. Values from the examples are far too timid for vehicles. Doesn't work for units, I guess. 

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Yep I use getMass _vehicle multiplied by a factor of 1.2 up to 8 (depending on the vehicle and whether it is upside down) in my vehicle unflip script.

 

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