stanhope 411 Posted August 21, 2018 So I'm trying to replace the gorgons titans with the rhinos ATGMs. Currently I'm running the following code: _vehicle removeWeapon "missiles_titan"; _vehicle addWeapon "cannon_120mm"; _vehicle addMagazine "4Rnd_120mm_LG_cannon_missiles"; _vehicle addWeaponTurret ["Laserdesignator_vehicle",[0,0]]; _vehicle addMagazineTurret ["Laserbatteries",[0,0]]; _vehicle enableVehicleSensor ["LaserSensorComponent",true]; _vehicle enableVehicleSensor ["DataLinkSensorComponent",true]; [_vehicle, [0]] enableInfoPanelComponent ["SensorsDisplayComponent", "SensorDisplay", true]; [_vehicle, [0,0]] enableInfoPanelComponent ["SensorsDisplayComponent", "SensorDisplay", true]; Now the problem is that I cannot open the sensor display neither as gunner nor as commander. And I can't seem to lock onto the commander's laser. So my question, can I make what I'm trying to do work? And how would I go about doing that? Share this post Link to post Share on other sites
Sgt. Dennenboom 98 Posted August 21, 2018 I believe the sensors are tied to the vehicle, not the weapon. The Gorgon therefore doesn't have a sensor display, which may also be the reason why it doesn't detect laser targets. 1 Share this post Link to post Share on other sites
stanhope 411 Posted August 21, 2018 Any way to add those sensors (without mods)? Share this post Link to post Share on other sites
Sgt. Dennenboom 98 Posted August 21, 2018 I believe you're going to need to mod the vehicle (although others may know more about it) 1 Share this post Link to post Share on other sites
HazJ 1289 Posted August 21, 2018 I think @Sgt. Dennenboom is correct. Since the following command only retrieves the result from the vehicle's config. https://community.bistudio.com/wiki/listVehicleSensors Sadly there is no addVehicleSensor command. Share this post Link to post Share on other sites