Barba-negra 117 Posted August 19, 2018 hello all guys a greeting and a hug, I'm trying to create a sound that is automatically activated when one object approaches another, but I have not gotten it to work, and I think I have everything right, I used the following code and I do not know where may be wrong, please help I have named a vehicle as casa variable name and I have placed a loudspeaker with the name of variable corneta and I've placed the script in a gamelogic: 'barrelsproximidadA = nearestobjects [getpos casa, [' 'B_Truck_01_mover_F' '], 3000]; { corneta say3d' ' bipA '' } foreach barrelsproximidadA; '; Share this post Link to post Share on other sites
POLPOX 778 Posted August 19, 2018 Wow wow wow, literally nothing makes sense. To do this, make a trigger, set the condition this: casa distance corneta < 3000 And on the On Activation: corneta say3d "bipA" This should do this. Hey, your quoting might breaks everything. Follow the rules. Use " , ' or "" in the both sides you want to quote, without any spaces. 1 Share this post Link to post Share on other sites
Barba-negra 117 Posted August 19, 2018 thanks mate, I'm going to restructures Share this post Link to post Share on other sites
Barba-negra 117 Posted August 19, 2018 @POLPOX but I need to use the nearestobjects, because there are objects that are spawn, they will not have variable names, and they will not be able to activate the trigger, as I could do? Share this post Link to post Share on other sites
POLPOX 778 Posted August 19, 2018 5 minutes ago, elthefrank said: @POLPOX but I need to use the nearestobjects, because there are objects that are spawn, they will not have variable names, and they will not be able to activate the trigger, as I could do? Well... why not place the object via Eden Editor? Why placing object on-the-fly? You are making me confused. What exactly you want to do? Is there a truck? A loudspeaker? Are they named or not? Placed via Eden Editor or not? I have no idea, so I give up for now. Share this post Link to post Share on other sites
Barba-negra 117 Posted August 19, 2018 having this is another similar, I am trying to activate a sound when a vehicle fires a missile, it is like an alarm that is activated to warn that the missile is approaching, then the name of the missile object is B_misil_F, (this name is a example), then when the missile is spawn and enters the area of 3000 meters the alarm should be activated, so I try to use nearestobjects, but something I need that could be? Share this post Link to post Share on other sites
Barba-negra 117 Posted August 19, 2018 Mr @Larrow do you think this can be done? Share this post Link to post Share on other sites
Barba-negra 117 Posted August 19, 2018 I got it @POLPOX :D this is the correct scripts, and it perfectly fuses with the logic of great game _barrelsproximidadA = nearestObjects [base, ["B_Missile_F"], 3000]; { Altavoz say3d "bipA"; } forEach _barrelsproximidadA; Share this post Link to post Share on other sites