Ghost_ofp 0 Posted December 20, 2002 Hi, im working on a project, i am not releasing details of it cus im parinoid... but its not an osprey. I need help allowing vertical take off and flight, and horizontal take off and flight.... Landing both too I could do it by a menu button, but i need info on how to do everything right now, but if any1 could show me a script or help me with the project i would be greatful. (im a cpp n00b) -ZiRo reply to this thread or email/msn me at zpcstrike@hotmail.com if you can help Share this post Link to post Share on other sites
ExtracTioN 0 Posted December 21, 2002 Ask Col Klink he knows hot to make it he makes a Harrier addon too for Falklands Mod he help you maybe Share this post Link to post Share on other sites
Silent N Deadly 0 Posted December 21, 2002 I know this is kinda off topic, but what ever happend to the osprey project. I was looking forward to that and all of the sudden its gone. I forgot who was making it. It looked real nice! Share this post Link to post Share on other sites
TYsiEK 0 Posted December 21, 2002 Hello. I making a V-22 Osprey but i can't relase it. Because Multiple Animations is unavailble in OFP. I can't animate engines with rotors . Share this post Link to post Share on other sites
ExtracTioN 0 Posted December 21, 2002 hey TYsiEK made the proppelors than look only forward and release it m8 please And have you got it to work to take off like a chopper and fly like a plane If yes release it m8 I beg you Share this post Link to post Share on other sites
soul_assassin 1750 Posted December 22, 2002 But then whats the point of having an Ofspray that doesn't act like one? Please do not release unless it is properly done. Share this post Link to post Share on other sites
TYsiEK 0 Posted December 22, 2002 Right. I can't relase it because OFP engine have some limitation for multiple animations. And i waiting for some new VTOL script. Share this post Link to post Share on other sites
Wonder 0 Posted January 16, 2003 could it be possible by making 2 seperate classes using the same model? For example one helicopter using a harrier model and one plane with the same model. You'd take off like a normal helicopter, pick up some speed, and selecting "Nozzles up" from the command menu would execute a script somewhat like this: camdestroy harrierheli; camcreate harrierplane; player moveindriver harrierplane. You'd also need to use setpos/setspeed aswell. I don't have any experience in making scripts, but could it be done? Share this post Link to post Share on other sites
Guest BratZ Posted January 16, 2003 Wonder: Yes and no,you can moveindriver etc... but if it were a plane for instance that were in flight...the new planes engine would be just starting,sorta not realistic,and there might be a split blink ,and you need to set the fuel,ammo etc of the new plane also To the V22 Osprey Creators: Take a look here at a thread about hidden selections: http://www.flashpoint1985.com/cgi-bin....t=26088 I also have a problem on a WW2 carrier warplane with folding wings and the flaps not working on the animated section I was intending on using a hidden selection for the animated part,hiding the functioning wing I'm sitting here brainstorming on how there might be a way. You could maybe.... Make multiple engines,at different angles (how many rotors can u have?) and hide/unhide on its way repositioning. For that matter...no animation is necessary so far You can also maybe ,make 2 permanent rotors in the 2 most positions (forward and up) and hide unhide them,and use a fake hidden selection also for the animation between So maybe there is some hope....Just trying to help Share this post Link to post Share on other sites
Wonder 0 Posted January 16, 2003 I think there is some kind of a engineOn=true line existing, maybe it could be used? Share this post Link to post Share on other sites