craig29592   0 Posted July 18, 2021 On 7/17/2021 at 1:27 AM, brians200 said: Can you zip up your folder and share it? I will take a look I don't if its ok with the author but here is code part anyways: init of mission:  #include "Includes\common.inc" call compile preprocessFileLineNumbers "EPD\VirtualJTAC\init.sqf"; enableSaving[false,false]; FIX_LINE_NUMBERS() Info("Init Started"); //Arma 3 - Antistasi by Barbolani & The Official AntiStasi Community //Do whatever you want with this code, but credit me for the thousand hours spent making this. private _fileName = "init.sqf"; scriptName "init.sqf"; if (isNil "logLevel") then {logLevel = 2}; if (isNil "isSystemChatPostingAllowed") then {isSystemChatPostingAllowed = false}; Info("Init SQF started"); //Singleplayer is no longer supported if (!isMultiplayer) then { ["noSinglplayer",false,1,false,false] call BIS_fnc_endMission; }; enableSaving [false,false]; mapX setObjectTexture [0, "Pictures\Mission\whiteboard.jpg"]; Info("Init Finished"); description: #include "MissionDescription\master.hpp" OnLoadName = $STR_antistasi_mission_info_panthera_mapname_short_text; OnLoadMission = $STR_antistasi_mission_info_panthera_blurb_text; briefingName = $STR_antistasi_mission_info_panthera_mapname_text; overviewText = $STR_antistasi_mission_info_altis_description_text; loadScreen = "Pictures\Mission\pic.jpg"; overviewPicture = "Pictures\Mission\pic.jpg"; class CfgDiscordRichPresence { applicationID="819852407265034260"; defaultDetails=""; defaultState=""; defaultLargeImageKey="panthera"; defaultLargeImageText="Antistasi Plus - Waterways"; defaultSmallImageKey="arma_3_logo"; defaultSmallImageText="Arma 3 Custom Scenario"; useTimeElapsed=1; }; class CfgFunctions { #include "MissionDescription\CfgFunctionsContents.hpp" }; class CfgNotifications { #include "MissionDescription\CfgNotificationsContents.hpp" class JtacReloadNotification { title = "JTAC"; // Title displayed as text on black background. Filled by arguments. iconPicture = "a3\ui_f\data\gui\cfg\communicationmenu\call_ca.paa"; // Small icon displayed in left part. Colored by "color", filled by arguments. iconText = "1"; // Short text displayed over the icon. Colored by "color", filled by arguments. description = "%1"; // Brief description displayed as structured text. Colored by "color", filled by arguments. color[] = {0.153, 0.933, 0.122, 1}; // Icon and text color duration = 5; // How many seconds will the notification be displayed priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled }; }; class CfgSounds { #include "MissionDescription\CfgSoundsContents.hpp" }; class CfgDebriefing { #include "MissionDescription\CfgDebriefingContents.hpp" class End1 { title = "V I C T O R Y"; subtitle = "Panthera is Ours!"; description = "The population of Panthera loves you!<br/>The brave rebel soldiers have proven their valour, and Petros, Panthera's new Prime Minister, could at last to have a nice holiday. A well deserved rest for everyone involved."; picture = "n_inf"; pictureColor[] = {0.0,0.5,0.0,1}; }; class petrosDead { title = "Petros is Dead"; subtitle = "Petros is Dead"; description = "Congratulations! Petros is Dead. Now with rebels without a leader, you may think about joining them, and free Panthera"; picture = "b_unknown"; pictureColor[] = {0.5,0.0,0.0,1}; }; class destroyedSites { title = "Panthera is Destroyed"; subtitle = "Panthera got Destroyed by CSAT"; description = "One third of the population in Panthera has been murdered by OPFOR.<br/>Panthera no longer exists, nobody wants to live here."; picture = "b_unknown"; pictureColor[] = {0.5,0.0,0.0,1}; }; }; part of mission.sqf (unit I play): class Item14 { dataType = "Object"; class PositionInfo { position[] = {5534.9717,61.62156,5433.2886}; }; side = "Independent"; flags = 5; class Attributes { init = "this setVariable [""JTAC"",true];"; description = "For king and country"; isPlayable = 1; class Inventory { map = "ItemMap"; }; }; id = 50; type = "I_G_medic_F"; atlOffset = 0.00012207031; }; rite now I am playing antistasi , but all multiplier missions doesn't call in the ordinance, I placed the epd file in the mission folder, unchanged from the download. Thanks a plenty.  Share this post Link to post Share on other sites
brians200 Â Â 51 Posted September 4, 2021 Hi Craig, sorry for the delay. I cannot see anything obviously wrong with your files that you posted. What messages do you see in the corner of your screen? If you are able to use the action menu, it sounds like it is having trouble getting permission from the server to fire. Â If you are trying to fire two times in quick succession, does it tell you that another jtac fired or the guns are still reloading? (Line 36, 38) https://github.com/Brians200/EPD-JTAC/blob/master/EPD/VirtualJTAC/jtacfirecontrol.sqf#L36 Â Â Can you try playing with this set to true? https://github.com/Brians200/EPD-JTAC/blob/master/EPD/VirtualJTAC/jtacsettings.sqf#L3 Can you tell me which messages you are seeing? Â Â Without the mission on my computer, it is hard to tell from here. Share this post Link to post Share on other sites
craig29592   0 Posted December 3, 2021 On 9/4/2021 at 12:06 PM, brians200 said: Hi Craig, sorry for the delay. I cannot see anything obviously wrong with your files that you posted. What messages do you see in the corner of your screen? If you are able to use the action menu, it sounds like it is having trouble getting permission from the server to fire.  If you are trying to fire two times in quick succession, does it tell you that another jtac fired or the guns are still reloading? (Line 36, 38) https://github.com/Brians200/EPD-JTAC/blob/master/EPD/VirtualJTAC/jtacfirecontrol.sqf#L36   Can you try playing with this set to true? https://github.com/Brians200/EPD-JTAC/blob/master/EPD/VirtualJTAC/jtacsettings.sqf#L3 Can you tell me which messages you are seeing?   Without the mission on my computer, it is hard to tell from here. Hi Sir, no worry for delay ;  The hint say "Rounds inbound. take cover (you can turn off your laser now)" but the fire mission doesn't occur ; Only guided missiles work perfectly ,even the Fnf option. Others like HE grenades, bombs, smokes, flares etc doesn't spawn .  If you can download any antistasi mission from steam workshop and test it ; Would be great! I don't mind waiting.  Thank you for your reply. Share this post Link to post Share on other sites
craig29592 Â Â 0 Posted December 15, 2021 Hi, Is there any other way to "setVariable ["JTAC", true];" ,apart from going in the editor? Like maybe code something in initPlayerLocal.sqf ... Please advice. Thank you. Share this post Link to post Share on other sites
brians200 Â Â 51 Posted December 22, 2021 On 12/15/2021 at 2:44 AM, craig29592 said: Hi, Is there any other way to "setVariable ["JTAC", true];" ,apart from going in the editor? Like maybe code something in initPlayerLocal.sqf ... Please advice. Thank you. Â You can can set it like this: player setVariable ["JTAC",true]; Â or if you have a reference to the unit _unit setVariable ["JTAC",true]; Â Â That will work as long as the the initPlayerLocal.sqf gets run before this line https://github.com/Brians200/EPD-JTAC/blob/master/EPD/VirtualJTAC/init.sqf#L25-L30 Â Which I think is true based off of this: https://community.bistudio.com/wiki/Initialization_Order Share this post Link to post Share on other sites
sammael   366 Posted June 13, 2022 I try to convert this into a mod but it didn't work) Spoiler   initPlayer Local.sqf call compile preprocessFileLineNumbers "EPD\VirtualJTAC\init.sqf"; player setVariable ["JTAC",true];   Share this post Link to post Share on other sites
bodybaq   18 Posted January 26 @brians200 In update to version 1.6 of this script, you added "the ability to call in firemissions using a map". How do I get rid of that, with laser designators as the only option to request firesupport as a JTAC?  Share this post Link to post Share on other sites
brians200 Â Â 51 Posted January 26 @bodybaq Two options: You can remove this line from the addAction from here and they won't be able to select it. (Make sure you delete the trailing comma from the line end of the line before) Â Or use version 1.5 https://github.com/Brians200/EPD-JTAC/releases/tag/v1.5 The only difference in version 1.6 is the map. 1 Share this post Link to post Share on other sites
bodybaq   18 Posted January 28 Yep, I fell into the ], trap, classic 😄 Thank you man, you're awesome! Share this post Link to post Share on other sites
bodybaq   18 Posted January 30 Had some fun last night @brians200 and added sounds to it... .  1 Share this post Link to post Share on other sites
Headhunter Echo   0 Posted July 11 Hello! i am a huge fan of the mod! I am trying to get it running on a dedicated server but it won’t be seem to work.   When I host the server from Arma 3, it works perfectly fine, but when I add it to my dedicated server (ran through GTX), it fails to work.  The scroll menu appears, I am able to select all the way up to the bomb, and from there, it stops. Checking the reload status also does not work.  Any ideas or solutions? Share this post Link to post Share on other sites
brians200   51 Posted July 11 Can you confirm this file is being compiled and called by the dedicated server? https://github.com/Brians200/EPD-JTAC/blob/master/EPD/VirtualJTAC/init.sqf  Do you have any if(!isDedicated) type checks that could be preventing that file from being called?  Are there any exceptions in the dedicated server logs? Share this post Link to post Share on other sites