Salva Teacher 1 Posted August 3, 2018 Hello, I'm French, this text has been translated with Google Translate. I want to report an error in the eden 3D Editor. Portable lighting is considered an AI. The options of this structure are therefore not the same as a normal structure. (Example: House). I hope this is an error because otherwise I could not achieve what I wanted. 1 Share this post Link to post Share on other sites
Harzach 2517 Posted August 5, 2018 On 8/3/2018 at 11:04 AM, Lythy Trumpiste said: Portable lighting is considered an AI. The options of this structure are therefore not the same as a normal structure. Not sure I understand. These seem to be similar enough: Share this post Link to post Share on other sites
Salva Teacher 1 Posted August 12, 2018 If you look closely in: Object: Type, you will see that Portable Lighting can not be changed. Share this post Link to post Share on other sites
Harzach 2517 Posted August 12, 2018 @Lythy Trumpiste I can change it to another object with no problem. What mods are you using? Share this post Link to post Share on other sites
Salva Teacher 1 Posted August 12, 2018 I use no mods, only the structure and object in the Eden Editor 3D. Attribute for an Altis structure Attribute for portable lighting And look in "Object: Type" Share this post Link to post Share on other sites
Harzach 2517 Posted August 12, 2018 @Lythy Trumpiste *EDIT* - AH! I see now. The portable helipad lights exhibit this behavior. That does indeed look like a bug! Share this post Link to post Share on other sites
Salva Teacher 1 Posted August 12, 2018 Because you do not look in the right place Look at the difference Various objects Portable heliport lighting https://image.noelshack.com/fichiers/2018/32/7/1534097501-bh1.jpg Share this post Link to post Share on other sites
Harzach 2517 Posted August 12, 2018 Yes, I edited my last, it was not clear that it was the HELIPAD lights you were referencing. I don't see any report of this on the tracker, so you might want to report it there: https://feedback.bistudio.com/tag/arma_3/ Share this post Link to post Share on other sites
Salva Teacher 1 Posted August 12, 2018 Yes excuse me, in French no other object is named: portable lighting, that of your video is to name of another name Share this post Link to post Share on other sites
Salva Teacher 1 Posted August 12, 2018 And another bug is needed on the same object, Before one of the update of arma3, we can do this action: - Disable dynamic simulation - Disable simulation - Enabled Simple Object - On Displayed template - Disabled damage Then with that, the object will not move then the light will come on. Now impossible to light the small light without moving in all directions Share this post Link to post Share on other sites
Salva Teacher 1 Posted August 12, 2018 Before the update is what it looks like Share this post Link to post Share on other sites
Harzach 2517 Posted August 12, 2018 Quote Now impossible to light the small light without moving in all directions BIS_fnc_attachToRelative I like to designate an "anchor" object, then reference all other objects in the composition to it. Share this post Link to post Share on other sites
Salva Teacher 1 Posted August 12, 2018 And another bug is needed on the same object, Before one of the update of arma3, we can do this action: - Disable dynamic simulation - Disable simulation - Enabled Simple Object - On Displayed template - Disabled damage Then with that, the object will not move then the light will come on. Now impossible to light the small light without moving in all directions Share this post Link to post Share on other sites
Harzach 2517 Posted August 12, 2018 Pretty sure you've never been able to disable simulation on a light and have it still work. Same for simple objects. Share this post Link to post Share on other sites
Salva Teacher 1 Posted August 13, 2018 Before the update, I only activated the simple object and displayed model, the lights stay on without moving. After updating this tip no longer works, normal? Share this post Link to post Share on other sites
Harzach 2517 Posted August 14, 2018 I can't say that I have ever seen light simulated on a simple object. Was it possible before with the portable helipad light? Maybe so. Is it now? Apparently not. I do know that the method I posted above always works. Share this post Link to post Share on other sites
Salva Teacher 1 Posted August 14, 2018 How do we proceed for what remains lit but without which parte in all directions? Share this post Link to post Share on other sites
Harzach 2517 Posted August 16, 2018 On 8/14/2018 at 11:28 AM, Lythy Trumpiste said: How do we proceed for what remains lit but without which parte in all directions? Again, the method I posted above. Share this post Link to post Share on other sites
dealman 21 Posted August 16, 2018 As far as I know, disabling simulation always meant that lights could not be turned on. Same was true for flood lights for example. And it makes sense, you disable its simulation.@Harzach solution is the easiest one, just attach it to another object that is static. It would be nice if BIS considered adding an option to disable physics simulation only, but keep logical simulation such as it being lit up etc. Share this post Link to post Share on other sites