Buloee 63 Posted July 13, 2018 Many times ive come into gun flights at the exit areas, some initated by myself some by others BUT every single time, the person i am fighting, when they feel like it isnt going their way, runs to the stones and leaves. This is a type of combat loging. My suggestion is, if you are in some sort of combat, the time keeps resetting to 10 seconds and the instaleave stones do not work. 1 Share this post Link to post Share on other sites
Locklear 214 Posted July 13, 2018 We are likely to remove instant leaving in the future. 3 1 Share this post Link to post Share on other sites
ReRedRingerSpore 5 Posted July 14, 2018 On 7/13/2018 at 3:32 AM, Locklear said: We are likely to remove instant leaving in the future. i hope you also consider possible issues with people camping the exits, to kill people who are trying to leave... unless that is supposed to be a possible strategy. if this is the case, i dont see any reason to change the exit styles. A person has to turn their back on the opponent to use a quick escape, making it just as fair in a fair fight (gun vs gun). Share this post Link to post Share on other sites
onlyonejourney 12 Posted July 15, 2018 I'm pretty conflicted on this.. the game forces you to funnel to an exit point at which people WILL eventually camp. Its exactly like spawn camping. I think maybe it should be done differently but calling it combat logging is funny bc it's at the very exit point of the map. Consider this: (or spark thoughts) When a player enters the exit zone, he has 3-5sec before he is disarmed, unable to fight and also unable to be hurt. This solves a few things, u cant come and go from the exit as u wish to exploit it and players can't sit on a nearby hill and lob rounds into the zone. Share this post Link to post Share on other sites
alexbell1991 10 Posted July 15, 2018 On 13/07/2018 at 11:32 AM, Locklear said: We are likely to remove instant leaving in the future. Good! I manage to kill the crate carrier just as he was leaving but I couldn't pickit up in time due to this. Glad it is being addressed. :) Share this post Link to post Share on other sites