brightcandle 114 Posted June 29, 2018 What is CF_Woodland? The mod enables branch cracking sounds for units as they move through forests that informs the AI about the player's whereabouts. Features AI can hear players moving Players can also hear the AI Sound travels further the faster the unit is moving All aspects configurable including the range and chances of the branches cracking as well as performance aspects such as terrain range and count checks. Release Latest Release Steam Workshop Requires CBA 3.6.0. Armaholic does not have permission to redistribute the mod as their terms and conditions are not compatible. Changelog 26/07/2018 V1.1 Fixed bug with initialisers that clashed with CF_BAI (and potentially other mods). Improved performance when there are many units on the same machine. Reduced the range test as the effect was happening too far away from foliage. Reduced the period of tests to 5 seconds. Fixed bug where passengers in vehicles would produce branch cracks based on the speed they entered the vehicle. Made sprinting produce only the heavier branch cracks. 29/06/2018 V1.0 Added CBA Settings Reduced the range of sound Made sound volume dependent on range Resampled and prepared the branch sounds and rebalanced to +5Dba. Changed the reveal and knowsAbout to be configured values and no longer dependent on range 13 2 Share this post Link to post Share on other sites
jordanbache97 47 Posted June 29, 2018 This looks good is there any videos of this? 3 Share this post Link to post Share on other sites
ayylmao 30 Posted June 29, 2018 possible to get a script version of this? 2 Share this post Link to post Share on other sites
arma131 9 Posted June 30, 2018 Nice idea. Does it work in jungle environment too? Also are SF units excluded? Or units on stealth? Is it still possible to suprise the AI? Share this post Link to post Share on other sites
brightcandle 114 Posted July 1, 2018 22 hours ago, arma131 said: Nice idea. Does it work in jungle environment too? Also are SF units excluded? Or units on stealth? Is it still possible to suprise the AI? It works in the Jungles yes, anywhere that contains a bunch of trees/bushes etc. SF units are not excluded, they still have feet for crushing branches. The way to move with stealth is to move slower. if you go tactical pace and especially walking your chance of cracking on a branch is reduced and the distance the sound will travel will be lower as you break them with less force. So you can still surprise the enemy but it requires using steady movement to do so. 4 Share this post Link to post Share on other sites
resch 10 Posted July 4, 2018 Looks like you have uploaded CF_BAI instead of Woodland. At least thats what i get if i subscribe to this addon on Steam. Share this post Link to post Share on other sites
brightcandle 114 Posted July 26, 2018 Released 1.1 which includes some bug fixes, tweaks to the default settings and some performance improvements when there are hundreds of AI running on one box (such as the server or headless client). 3 Share this post Link to post Share on other sites
brightcandle 114 Posted July 29, 2018 7 hours ago, loopdk said: No script? It uses scripts, unavoidable. There is no event or sound system for being near trees so there isn't a lot of choice in it being scripted. It has been carefully done to ensure decent performance so it won't impact your frame rate. I am also working on a way to cache the most expensive part of the calculation for this and CF_BAI and that should increase performance again, but that will mainly allow me to run the checks more often for the same cost. 1 Share this post Link to post Share on other sites
brightcandle 114 Posted August 17, 2018 V1.1.1 released Fixed a bug that resulted in a divide by zero in some circumstances. 5 Share this post Link to post Share on other sites