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CF_Woodland - Adding movement sound to woodland combat

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What is CF_Woodland?

 

The mod enables branch cracking sounds for units as they move through forests that informs the AI about the player's whereabouts.

 

Features

  • AI can hear players moving
  • Players can also hear the AI
  • Sound travels further the faster the unit is moving
  • All aspects configurable including the range and chances of the branches cracking as well as performance aspects such as terrain range and count checks.

 

Release

Latest Release

 

Steam Workshop

Requires CBA 3.6.0.

Armaholic does not have permission to redistribute the mod as their terms and conditions are not compatible.

 

Changelog

26/07/2018 V1.1

  • Fixed bug with initialisers that clashed with CF_BAI (and potentially other mods).
  • Improved performance when there are many units on the same machine.
  • Reduced the range test as the effect was happening too far away from foliage.
  • Reduced the period of tests to 5 seconds.
  • Fixed bug where passengers in vehicles would produce branch cracks based on the speed they entered the vehicle.
  • Made sprinting produce only the heavier branch cracks.

29/06/2018 V1.0

  • Added CBA Settings
  • Reduced the range of sound
  • Made sound volume dependent on range
  • Resampled and prepared the branch sounds and rebalanced to +5Dba.
  • Changed the reveal and knowsAbout to be configured values and no longer dependent on range
  • Like 13
  • Thanks 2

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Nice idea.

 

Does it work in jungle environment too? Also are SF units excluded? Or units on stealth? Is it still possible to suprise the AI?

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22 hours ago, arma131 said:

Nice idea.

 

Does it work in jungle environment too? Also are SF units excluded? Or units on stealth? Is it still possible to suprise the AI?

It works in the Jungles yes, anywhere that contains a bunch of trees/bushes etc.

 

SF units are not excluded, they still have feet for crushing branches.

 

The way to move with stealth is to move slower.  if you go tactical pace and especially walking your chance of cracking on a branch is reduced and the distance the sound will travel will be lower as you break them with less force.  So you can still surprise the enemy but it requires using steady movement to do so.

  • Like 4

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Looks like you have uploaded CF_BAI instead of Woodland. At least thats what i get if i subscribe to this addon on Steam.

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Released 1.1 which includes some bug fixes, tweaks to the default settings and some performance improvements when there are hundreds of AI running on one box (such as the server or headless client).

  • Thanks 3

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7 hours ago, loopdk said:

No script?

It uses scripts, unavoidable. There is no event or sound system for being near trees so there isn't a lot of choice in it being scripted. It has been carefully done to ensure decent performance so it won't impact your frame rate.

 

I am also working on a way to cache the most expensive part of the calculation for this and CF_BAI and that should increase performance again, but that will mainly allow me to run the checks more often for the same cost.

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V1.1.1 released

Fixed a bug that resulted in a divide by zero in some circumstances.

  • Like 5

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