Mambino 2 Posted June 27, 2018 I have an invasion force of 32 AI in two AI-piloted Hurons waiting at the BLUFOR base for the player to activate them after clearing the LZ at the objective. No matter what I try, six men from each helicopter will disembark once I run the scenario, which is a problem as it messes with the invasion. I've been trying to figure this out for a while. How do I fix this? Share this post Link to post Share on other sites
pierremgi 4740 Posted June 27, 2018 Probably because the transportSoldier = 14 for armed Huron (Arma vanilla). You can see that in config viewer: configfile >> "CfgVehicles" >> "B_Heli_Transport_03_F" >> "transportSoldier" Same for the unarmed one. But things are not so clear: https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#transportSoldier As you can see, crew is not included. 4 crew (pilot,copilot,left door gunner, right door gunner) Then, even you have 16 seats for pax, the transportSoldier limitation is 14: This figure (14) is OK only for un-grouped pax! If you place some groups (weapon squad of 8), then 6 (2X3) pax will disembark for group consistency! (sub-team leaders if you prefer). For un-grouped AI guys, when you try to place 16 PAX, two persons will disembark (even if the seats exists!), as you can see in fullCrew [yourheloName,"",true]: [ [B Alpha 1-4:1,"driver",-1,[],false], [B Alpha 1-5:1,"cargo",0,[],false], [B Alpha 1-6:1,"cargo",1,[],false], [B Alpha 2-1:1,"cargo",2,[],false], [B Alpha 2-2:1,"cargo",3,[],false], [B Alpha 2-4:1,"cargo",4,[],false], [B Alpha 2-5:1,"cargo",5,[],false], [B Alpha 2-6:1,"cargo",6,[],false], [B Alpha 3-3:1,"cargo",7,[],false], [B Alpha 3-2:1,"cargo",8,[],false], [<NULL-object>,"cargo",9,[],false], [<NULL-object>,"cargo",10,[],false], [B Alpha 3-4:1,"cargo",11,[],false], [B Alpha 2-3:1,"cargo",12,[],false], [B Alpha 3-1:1,"cargo",13,[],false], [B Alpha 1-4:2,"Turret",-1,[0],false], [B Alpha 1-4:3,"gunner",-1,[1],false], [B Alpha 1-4:4,"Turret",-1,[2],false], [B Alpha 1-2:1,"Turret",14,[3],true], [B Alpha 1-3:1,"Turret",15,[4],true] ] There is 2 null-object cargo after 2 pax have disembarked!... But, tada... two players can jump into it...up to (max seats = 4 crew + 16 pax). The transportSoldier limitation doesn't work on players. So, is there any work around for 2 groups of 8?? Sure! Make all of them playable! That's weird but don't forget, that's Arma! Share this post Link to post Share on other sites