megaheat 10 Posted May 13, 2018 Hi - i'm having a problem with triggers which I am sure is something really simple I am missing. I have done missions and basic scripts before from ARMA2, and after having ARMA3 for awhile, decided to try out scripting here. I have other triggers up and running ok, but now I am trying to get one trigger to be dependent on another and I think I am not understanding something with triggers in this respect.. My problem: I'm doing this just using the Trigger UI in the editor - not using scripts here. Basically I want a trigger (trigger2) set that only kicks in when the player is standing at the Trigger 2 area, after activating a prior trigger 1. Testing: Set trigger 1 to activate when BluFor enters the area - done Set trigger 2 to activate when BluFor enters the area && trigger 1 was activated. This triggers AS SOON as trigger 1 activates - it doesn't matter where BlueFor actually is ,which is the problem as I want it to only activate when the player is actually at trigger 2 after activating trigger 1. Any help with this is appreciated. Share this post Link to post Share on other sites
f2k sel 164 Posted May 13, 2018 You name the trigger then use the triggerActivated command in 2nd trigger cond this && triggerActivated tirgger1 1 Share this post Link to post Share on other sites
megaheat 10 Posted May 13, 2018 "this && " ... that's what I missed. I only had triggerActivated trigger1 in the condition. Thanks - it works fine now. But if anyone can explain - I'm still not understanding why the second trigger would activate even when no BlueFor was present in its activation area? Share this post Link to post Share on other sites
zagor64bz 1225 Posted May 13, 2018 35 minutes ago, megaheat said: "this && " ... that's what I missed. I only had triggerActivated trigger1 in the condition. Thanks - it works fine now. But if anyone can explain - I'm still not understanding why the second trigger would activate even when no BlueFor was present in its activation area? I'm not expert here, but should be like this: if you use the "triggerActivated trigger1" in the condition for second trigger to activate it would activate as soon as the trigger1 has fired. Adding "this &&" in the condition field will add whatever you set the trigger to fire...ie:BLUFOR present for example. SO..in that case the trigger will fire IF trigger1 has been activated already, AND blufor is present. Hope I was clear. 1 Share this post Link to post Share on other sites