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[FOX] Mosque Prayer

 

 

 

About:

Adds an ambient Mosque Prayer on sunrise/sunset based on BIS_fnc_sunriseSunsetTime.

Currently it supports only the Mission start day, support for ongoing will be added later.

 

This addon works best on Takistan or Zagrabad.

 

Required :

CBA_A3

 

How to use/Install:

The addon will start automatically with the mission, if no Mosque is found it will do nothing.

If Mosques or custom buildings are found it will place a radio on it and play a sound on sunrise and sunset.

 

If your mission start at 11:30 then u will only hear a sound at sunset.

If your starts at 04:00 then u will hear a sound at sunrise and sunset.

 

You can play a sound every time via ZEUS or use the function (found below in mission maker section).

 

Features:

* 8 different sounds

* Auto scan for each Map, for Mosques including custom buildings

* Ares/Archilles support for instant Praying via Zeus

 

Planned:

Support for ongoing days

Reinitialize function

 

Steam Workshop

 

For mission makers:

Spoiler

Default buildings are: 

buildings[] = {"Land_A_Mosque_big_minaret_2_EP1","Land_A_Minaret_EP1"};


fox_mosque_prayer_customBuildings = [];

[init.sqf]Add custom buildings to the array to add radios on mission start.

 


missionNamespace setVariable ["fox_mosque_prayer_dev",true];

[init.sqf]Enable markers for testing, only works on mission start.

 


[sound]call fox_mosque_prayer_fnc_letsPray;

Params:
"sound" | String is optional and supports the following sounds:

Spoiler
  • prayer142
  • prayer105
  • prayer226
  • prayer243
  • prayer406
  • prayer155
  • prayer150
  • prayer349

 

Why these numbers ?

prayer349 == sound duration of 3 minutes and 49 seconds. 

If no string is submitted, a random sound will be played.

 

 

Takistan:

Spoiler

Op46xWA.jpg

Zagrabad:

Spoiler

6LMacXu.jpg

  • Like 4
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Utterly love this. Trying to get it to work on Lythium but can't seem to figure out if it is triggered by building name or if it needs to be set up before hand for the mission. On Taki it works fine in the editor, no set up required but for Lythium it seems there's some extra hoops to jump through.

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Lythium almost certainly doesn’t have the default minaret object (I haven’t checked the classname but it’s probably different). Check the spoiler above for mission makers.

 

 

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@IlI Tay IlI

On 18.5.2018 at 1:21 AM, IlI Tay IlI said:

Utterly love this. Trying to get it to work on Lythium but can't seem to figure out if it is triggered by building name or if it needs to be set up before hand for the mission. On Taki it works fine in the editor, no set up required but for Lythium it seems there's some extra hoops to jump through.

 

Its using the JBAD buildings, check below.

 

LYTHIUM

Put this into the init.sqf:

fox_mosque_prayer_customBuildings = ["Land_jbad_mosque_big_minaret_2", "Land_Jbad_A_Minaret"];

GNemOdH.png

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1.0.2

+ Loop function

Spoiler

[_timer,_initial] call fox_mosque_prayer_fnc_loop;

_timer = seconds before the loop starts again, default value 1200 | 20 min

_initial = seconds when the first prayer start, default value 600 | 10 min

 

 mission start--->10min(ingame 10 min passed)--->10min(ingame 20min passed)--->20min(ingame 40min passed)--->20min(ingame 60 min passed)--->...

 

Function runs only on the server, (isServer) check, should be called only once .

 

For noobs:

 

initServer.sqf


[]call fox_mosque_prayer_fnc_loop;

 


+ JBAD support

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I must be missing a step... I have a MP Lythium server and I spawn in the Mosque buildings. 

Nothing, I can not get this to work, I'd like to add these Mosque to my Mission.sqm and make this a perm feature of our server.

 

Is this a Server command line mod?

 

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Update:

New keys. [!5]

Support for ZEN. [!5]

Added CBA options and global event fox_mosque_prayer_event_pray. [!5]

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It seems it doesn't work anymore.
Only works when calling the function to play the sound.

 

If you don't intend to try to fix it, I am requesting authorization to refactor the code and release a new MOD with it.

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