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Malden Insurgency

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https://github.com/rcantec/Malden_Insurgency

 

Steam Download https://steamcommunity.com/sharedfiles/filedetails/?id=1365442530

 

Malden_Insurgency Malden Insurgency

Insurgency style mission for Malden, complete with all the tools you need for a full MILSIM experience. This is the 1st edition of the mission and is a WIP, a unique experience. This mission is designed for a multiplayer environment, however you can also enjoy it in single player. I hope you enjoy it as much as I do.

You can join my Discord here for questions or help with the mission. https://discord.gg/EYWahZn

If you want to try the mission you can test it on my public server.

To play this mission no addons are required.

To begin using the Software:

Move the file into the following directory (assuming you have the Steam version of ArmA 3):

C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions

Special thanks to BangaBob, Engima, cobra4v320 and PHRONK for the use of their scripts to make some things happen. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk.

This mission is (c) 2018 RCANTEC(RyanD) www.rytechlab.com rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/

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Awesome job. I added some scripts my team uses and lobby parameters. Good stuff so far. Id like top convert over to Tanoa and Altis. Also, I added some extra task. Keep up the great work.

 

Thanks

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On 10/05/2018 at 8:43 PM, Jnr4817 said:

Awesome job. I added some scripts my team uses and lobby parameters. Good stuff so far. Id like top convert over to Tanoa and Altis. Also, I added some extra task. Keep up the great work.

 

Thanks

Thank you, I have a Tanoa version https://github.com/rcantec/Tanoa_Insurgency_R1.Tanoa will post an update today ;-) I am working on a Ruha version as well. 

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Heck yes. Thanks for the hard work. 

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Your welcome ;-)

 

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https://github.com/rcantec/Malden_Insurgency_R6.Malden

 

Added a new Intel task. Added OPFOR slots for extra fun, OPFOR also has support requester, Added various base assets, added IDAP playable units for Civilian aspects.

 

You can try the mission on my public server; https://www.battlemetrics.com/servers/arma3/2005857

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10 hours ago, Doctor-Vanilla said:

https://github.com/rcantec/Malden_Insurgency_R6.Malden

 

Added a new Intel task. Added OPFOR slots for extra fun, OPFOR also has support requester, Added various base assets, added IDAP playable units for Civilian aspects.

 

You can try the mission on my public server; https://www.battlemetrics.com/servers/arma3/2005857

 

Is there any documentation on making this work with mods? As i would like to convert it from Vanilla to Unsung units.

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On 06/06/2018 at 6:48 AM, R0adki11 said:

 

Is there any documentation on making this work with mods? As i would like to convert it from Vanilla to Unsung units.

Yes it is 100% compatible with mods, just load the mission with the mods loaded in the launcher, if you want to port the mission over to another map, just load the mod, and open the mission, copy everything and paste into a new map. You would have to adjust the markers, and assets as some objects may be floating for elevation difference. ;-)

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If using a specified modded enemy unit, just create a new class in eos, or change the current class found in Malden_Insurgency_R6.Malden/eos/UnitPools.sqf go to the section 

// ADD CLASSNAMES 
	if (_faction==5) then {
	_InfPool=	[];	
	_ArmPool=	[];
	_MotPool=	[];
	_ACHPool=	[];
	_CHPool=	[];
	_uavPool=	[];
	_stPool=	[];
	_shipPool=	[];
	_diverPool=	[];
	_crewPool=	[];
	_heliCrew=	[];
	};

then go to Malden_Insurgency_R6.Malden/eos/OpenMe.sqf and change null = [["mrk1","mrk2"],[1,1],[1,2],[0,0],[0],[0],[0,0],[0,0,500,EAST,FALSE]] call EOS_Spawn; whereas the faction can be adjusted, 

 

So for example 

// ADD CLASSNAMES 
	if (_faction==5) then {
	_InfPool=	["CUP_O_sla_Soldier_AA","CUP_O_sla_Soldier_AAT","CUP_O_sla_Soldier_AMG","CUP_O_sla_Soldier_HAT","CUP_O_sla_Soldier_AR","CUP_O_sla_Engineer","CUP_O_sla_Soldier_GL","CUP_O_sla_Soldier_MG","CUP_O_sla_Medic","CUP_O_sla_Officer","CUP_O_sla_Soldier","CUP_O_SLA_Soldier_Backpack","CUP_O_sla_Soldier_LAT","CUP_O_sla_Soldier_AT","CUP_O_sla_Sniper","CUP_O_sla_Sniper_KSVK","CUP_O_SLA_Sniper_SVD_Night","CUP_O_sla_Soldier_AKS_Night","CUP_O_sla_Soldier_AKS_74_GOSHAWK","CUP_O_SLA_Spotter","CUP_O_sla_Soldier_SL","CUP_O_sla_SpecOps_Demo","CUP_O_sla_SpecOps_LAT","CUP_O_sla_SpecOps","CUP_O_sla_SpecOps_MG","CUP_O_sla_SpecOps_TL"];	
	_ArmPool=	["CUP_O_T55_SLA","CUP_O_T72_SLA","CUP_O_BM21_SLA","CUP_O_Ural_ZU23_SLA","CUP_O_ZSU23_SLA","CUP_O_ZSU23_Afghan_SLA"];
	_MotPool=	["CUP_O_UAZ_AGS30_SLA","CUP_O_UAZ_MG_SLA","CUP_O_UAZ_METIS_SLA","CUP_O_UAZ_SPG9_SLA","CUP_O_Volha_SLA","CUP_O_BMP2_SLA","CUP_O_BMP_HQ_sla","CUP_O_BMP2_AMB_sla","CUP_O_BRDM2_SLA","CUP_O_BRDM2_ATGM_SLA","CUP_O_BRDM2_HQ_SLA","CUP_O_BTR60_SLA"];
	_ACHPool=	["CUP_O_Ka50_DL_SLA","CUP_O_Mi24_D_Dynamic_SLA","CUP_O_Su25_Dyn_SLA","CUP_O_SU34_SLA"];
	_CHPool=	["CUP_O_Mi8_SLA_1","CUP_O_Mi8_SLA_2","CUP_O_Mi8_VIV_SLA","CUP_O_UH1H_SLA","CUP_O_UH1H_slick_SLA","CUP_O_C47_SLA"];
	_uavPool=	[];
	_stPool=	["CUP_O_AGS_SLA","CUP_O_D30_SLA","CUP_O_D30_AT_SLA","CUP_O_DSHKM_SLA","CUP_O_DSHKM_MiniTripod_SLA","CUP_O_2b14_82mm_SLA","CUP_O_SPG9_SLA","CUP_O_ZU23_SLA"];
	_shipPool=	["CUP_O_PBX_SLA"];
	_diverPool=	[];
	_crewPool=	["CUP_O_sla_Crew","CUP_O_SLA_Soldier_Backpack","CUP_O_sla_Soldier","CUP_O_sla_Officer"];
	_heliCrew=	["CUP_O_sla_Pilot","CUP_O_sla_Crew"];
	};

 

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