Taylor1984 14 Posted April 9, 2018 Hi! I'm teleporting a static MG in front of a unit after using an action command. Problem is that if the unit is standing on a rock, house floor, mound or something else that's higher than the ground the MG gets placed on the ground and not at the same height as the unit. I guess the solution is something to do with select 2? Thanks Share this post Link to post Share on other sites
pierremgi 4944 Posted April 9, 2018 How do you teleport your unit? Usually the position is on ground and not on a rock, "invisible" for positioning commands (setPos family). Try with vehicle unit. This way, you'll teleport the MG and its "crew". Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted April 9, 2018 modeltoworld [0,1,0] Share this post Link to post Share on other sites
f2k sel 164 Posted April 9, 2018 Sounds to me like it's just falling to the ground. Unless there's a way to disable physics without using enablesimulation which won't work if your going to get in the MG you may have to use the attachto command. You just place an object such as flag pole on the map anywhere, name it pole then after you've moved the gun to the new position attach it to the pole. gun attachto [pole]; Share this post Link to post Share on other sites
Taylor1984 14 Posted April 9, 2018 7 hours ago, pierremgi said: How do you teleport your unit? Usually the position is on ground and not on a rock, "invisible" for positioning commands (setPos family). Try with vehicle unit. This way, you'll teleport the MG and its "crew". I use the setpos command, yes, and getpos to the unit. Shouldn't there be a way to getpos the unit's height and transfer that to the MG? I've noticed that if I setpos a unit into a house with an elevated floor the unit will automatically land on top of the floor, shouldn't there be a way to do the same for other objects like the MG? 7 hours ago, fn_Quiksilver said: modeltoworld [0,1,0] Thanks, I tried using it but I don't really understand how it works. 3 hours ago, f2k sel said: Sounds to me like it's just falling to the ground. Unless there's a way to disable physics without using enablesimulation which won't work if your going to get in the MG you may have to use the attachto command. You just place an object such as flag pole on the map anywhere, name it pole then after you've moved the gun to the new position attach it to the pole. gun attachto [pole]; No, that's not a problem. The MG can fly in the air if I want to by ...(getpos mg select 2) + 2] for instance. Share this post Link to post Share on other sites
f2k sel 164 Posted April 9, 2018 Sorry but I'm confused using modeltoworld [0,1,0] will transfer mg to 1 meter in front of the player and at the same height that's the whole point as it's relative to the player. Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted April 9, 2018 5 hours ago, Taylor1984 said: I use the setpos command, yes, and getpos to the unit. Shouldn't there be a way to getpos the unit's height and transfer that to the MG? I've noticed that if I setpos a unit into a house with an elevated floor the unit will automatically land on top of the floor, shouldn't there be a way to do the same for other objects like the MG? Thanks, I tried using it but I don't really understand how it works. No, that's not a problem. The MG can fly in the air if I want to by ...(getpos mg select 2) + 2] for instance. _static = createVehicle ['B_HMG_01_high_F',[0,0,0],[],0,'NONE']; _static setDir (getDir player); _static setPosASL (player modelToWorldWorld [0,1,0]); manipulate the [X,Y,Z] numbers [0,1,0] to get an idea of how it works Share this post Link to post Share on other sites
Taylor1984 14 Posted April 10, 2018 Thanks guys, modeltoworld was just what I was looking for. Share this post Link to post Share on other sites