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jakeplissken

Using tanks DLC model paths in a mod. Missing files error.

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I am working my mod that adds placeable objects to the editor. I am adding objects that reference model paths in the Tanks DLC files.

 

	class MAAWS_HE_dec6_F : ThingX {
		scope = 2;
		class SimpleObject
		{
			eden=1;
			animate[]={};
			hide[]={};
			verticalOffset=1.3609999;
			verticalOffsetWorld=0;
			init="''";
		};
		displayName = "MAAWS HE shell.";
		editorCategory = "ArmaGoodies";
		editorSubcategory = "ArmaDeco";
		model = "\A3\Weapons_F_Tank\Launchers\MRAWS\rocket_MRAWS_HE_F.p3d";
		simulation = "house";
	};

	class MAAWS_HEAT_dec6_F : ThingX {
		scope = 2;
		class SimpleObject
		{
			eden=1;
			animate[]={};
			hide[]={};
			verticalOffset=1.3609999;
			verticalOffsetWorld=0;
			init="''";
		};
		displayName = "MAAWS HEAT shell.";
		editorCategory = "ArmaGoodies";
		editorSubcategory = "ArmaDeco";
		model = "\A3\Weapons_F_Tank\Launchers\MRAWS\rocket_MRAWS_HEAT_F.p3d";
		simulation = "house";
	};

But I get a missing files error with PBO Project.

 

Missing File Summary
config.cpp : \A3\Weapons_F_Tank\Launchers\MRAWS\rocket_MRAWS_HE_F.p3d
config.cpp : \A3\Weapons_F_Tank\Launchers\MRAWS\rocket_MRAWS_HEAT_F.p3d
config.cpp : \a3\Weapons_F_Tank\Ammo\rocket_spg9.p3d

Is there a way around this? Do I need to wait for the Tanks DLC ebo files to be changed to pbo to use this, or can I force the Mikero tools to ignore the missing files and create the pbo. All of the other parts of my mod are working, I just cannot reference Orange DLC and Tanks DLC assets as they are in ebo files and cannot be read.

 

Thanks.

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put dummy p3d at this location at your p drive

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