BF3Striker 0 Posted June 11, 2019 (edited) Hey POLPOX, Love your work! I'm pretty new to the whole Arma SS thing, I was wondering what has superseded the PLP_fnc_effectDropper and PLP_fnc_fireWeapon. Thanks! EDIT: I suppose what I am asking is how to use the effect dropper object and similar function for weapon firing. Thanks! Edited June 11, 2019 by BF3Striker Addition to comment Share this post Link to post Share on other sites
POLPOX 778 Posted June 11, 2019 2 hours ago, BF3Striker said: Hey POLPOX, Love your work! I'm pretty new to the whole Arma SS thing, I was wondering what has superseded the PLP_fnc_effectDropper and PLP_fnc_fireWeapon. Thanks! EDIT: I suppose what I am asking is how to use the effect dropper object and similar function for weapon firing. Thanks! Uhh...? Effect Dropper requires no skill to handle, just change effects from attributes, and fireWeapon have not been replaced by something. Share this post Link to post Share on other sites
BF3Striker 0 Posted June 14, 2019 On 6/11/2019 at 10:02 PM, POLPOX said: Uhh...? Effect Dropper requires no skill to handle, just change effects from attributes, and fireWeapon have not been replaced by something. Thanks man, I appreciate it. Trying to wrap my head around a few things is all! Share this post Link to post Share on other sites
CptCat 0 Posted June 19, 2019 I make a simply chinese translation,how can i give you ? Share this post Link to post Share on other sites
Glow 181 Posted June 24, 2019 I use animation/pose on AI, but it disable use of weapon light. How to have it both working at the same time? ["pos_combat_30_prone", -1, objNull, false, false, "", ""] this enableGunLights "ForceOn"; Share this post Link to post Share on other sites
POLPOX 778 Posted June 25, 2019 14 hours ago, Glow said: I use animation/pose on AI, but it disable use of weapon light. How to have it both working at the same time? On 3/25/2018 at 5:11 PM, POLPOX said: Animation Player (New/Legacy) Arguments: 0: Unit 1: Animation Name 2: Time (-1 to ignore, -2 to skip to the end of the animation) 3: Attach To 4: Show laser/light (New version only) 5: Use new version (true to use new version, false to stay legacy) You don't need the unit in arguments when you are about to run this function via Eden Editor. Pasted animation is added in the unit's attributes. New version has some imrpovements but slightly unstable and buggy. In the certain situations I suggest you to use legacy way. 1 1 Share this post Link to post Share on other sites
Glow 181 Posted June 25, 2019 I do not know how I could have missed that, I was too busy setting my first scene to read manual carefully 😛 Thank you for reply and this awesome tool. It's a true gem for all screenshot lovers! Share this post Link to post Share on other sites
POLPOX 778 Posted July 25, 2019 Contact is out! But, as you might noticed, there's a major bug that interuppts the camera while using Contact data, sorry for killjoy. I already assumed why is happened. Please sit patient, there will be an update ASAP on Stable Branch of Artwork Supporter (which includes a lot of brand-new things) so won't anymore! SIT TIGHT, PLEASE, POLPOX OUT 1 1 Share this post Link to post Share on other sites
POLPOX 778 Posted July 26, 2019 POLPOX's Artwork Supporter just got an update, “First Expressions Contact”! This one's a big one so might contains problem. Don't forget to send feedbacks! Changelogs are in Workshop page, also frontpage post will be up soon. 3 1 Share this post Link to post Share on other sites
Der Soldat Fritz Berger 2 Posted August 3, 2019 Hey, first of all, I absolutley love your Tool, it makes Artworks so much easier, its unbelievable. Thank you! Now, I have a quick Question: Does the Fake Fire also work on Vehicles, in my Case on Tanks in particular? Best Regards Share this post Link to post Share on other sites
POLPOX 778 Posted August 3, 2019 2 minutes ago, Der Soldat Fritz Berger said: Now, I have a quick Question: Does the Fake Fire also work on Vehicles, in my Case on Tanks in particular? No. There're two main reasons that the function doesn't support vehicles: Weapon fire and refill ammo for vehicles are more complicated job than soldiers; it's hard to make it to a common function with simple arguments. The function is focused to make someone keep firing to capture casings. Share this post Link to post Share on other sites
POLPOX 778 Posted September 14, 2019 Artwork Supporter v2.0 is up! In this update, some tweaks, refactorings and fixes are the main. See changelogs in Steam Workshop! Also, POLPOX's Base Functions is required MOD now. Don't forget to subscribe! 1 Share this post Link to post Share on other sites
POLPOX 778 Posted September 15, 2019 Announcing an important thing! 3 Share this post Link to post Share on other sites
POLPOX 778 Posted September 22, 2019 The competition concluded! I hope the video will be released within two weeks. 2 Share this post Link to post Share on other sites
POLPOX 778 Posted October 4, 2019 For some and obvious reason, the tutorial video project was aborted. Instead, I just launched late but better than never the guide! https://steamcommunity.com/sharedfiles/filedetails/?id=1877568946 4 Share this post Link to post Share on other sites
Nicolia'z 492 Posted November 25, 2019 (edited) why i alway start on high screen? Edited November 26, 2019 by FallujahMedic -FM- 12) Do not type in all capital letters, all bold, or in a non-black font 1 Share this post Link to post Share on other sites
Nicolia'z 492 Posted November 26, 2019 (edited) 19 hours ago, Nicolia'z said: why i alway start on high screen? Problem only Tanoua map Edited November 26, 2019 by Dedmen Removed image. Rule 14 Share this post Link to post Share on other sites
POLPOX 778 Posted November 26, 2019 @Nicolia'zIt's impossible to resolve the problem from your words, that contains literally nothing. Also, if the map you meaning is Tanoa, I couldn't reploduce. Please don't say you're using 100+ MODs in a time... Share this post Link to post Share on other sites
POLPOX 778 Posted November 29, 2019 Artwork Supporter got an update today, v2.1! Check the changelog on Steam. 1 Share this post Link to post Share on other sites
Japonica2s 10 Posted January 29, 2020 How can I hide this sign, I am not sure what is called i did tranform to simple object. Share this post Link to post Share on other sites
POLPOX 778 Posted January 29, 2020 20 minutes ago, Japonica2s said: How can I hide this sign, I am not sure what is called i did tranform to simple object. Use Simple Object Placer to hide clan selection. Share this post Link to post Share on other sites
ygmgcm 0 Posted February 5, 2020 Hi. I have been facing a few problems using this mod. when i get into the mod by prssing shift+q no aniamtion shows up in the left side box. need help asap please Share this post Link to post Share on other sites
POLPOX 778 Posted February 5, 2020 34 minutes ago, ygmgcm said: Hi. I have been facing a few problems using this mod. when i get into the mod by prssing shift+q no aniamtion shows up in the left side box. need help asap please It's Ctrl+Q. Also your info is shit. Nothing helps. Share this post Link to post Share on other sites
ygmgcm 0 Posted February 5, 2020 9 minutes ago, POLPOX said: It's Ctrl+Q. yea sorry ctrl+Q. but what do i do no animations show up. it says found nothing try aother Share this post Link to post Share on other sites
ygmgcm 0 Posted February 5, 2020 11 minutes ago, POLPOX said: It's Ctrl+Q. Also your info is shit. Nothing helps. should i send a screenshot? Share this post Link to post Share on other sites