blackburnrus 31 Posted March 21, 2018 some animations in arma divided into parts ("Acts_ComingInSpeakingWalkingOut_1", "Acts_ComingInSpeakingWalkingOut_2", "Acts_ComingInSpeakingWalkingOut_3" etc) when I'm placing two unints: player and AI unit. and give them switchmove comand to play one "part" (example : Acts_ComingInSpeakingWalkingOut_1) Player unit starting to play all parts one after another (Acts_ComingInSpeakingWalkingOut_1, Acts_ComingInSpeakingWalkingOut_2 ... 3... etc) AI unit playing only one part, wich I said It's strange What will I do to If I want to play all parts for AI / one part for player? I have one sqf file for camera postions, animations and dialogs. Seems like I need to create another one SQF to control animation flow Share this post Link to post Share on other sites
blackburnrus 31 Posted March 21, 2018 Hm. Find a way to play all animations for AI. But what about playing one for player? P.S: playMoveNow and playMove dindt working with this animation (Acts_ComingInSpeakingWalkingOut) for the player twin1 switchmove "Acts_ComingInSpeakingWalkingOut_4"; twin1 playMoveNow "Acts_ComingInSpeakingWalkingOut_5"; twin1 playMoveNow "Acts_ComingInSpeakingWalkingOut_6"; Share this post Link to post Share on other sites
AZCoder 921 Posted March 21, 2018 Did you try diableAI "ANIM" on the player? That should prevent auto-switching of animations, but I have mostly done this with AI. Share this post Link to post Share on other sites