Capt MacTavish 3 Posted March 18, 2018 Hello I have run in to a issue that I have not yet been able to figure out. I am a beginner to scripting in SQF and ArmA in general. A little info about what I am in the process of making, Simply it is a GUI attached to a object you can approach and use via addAction. The purpose of the menus is to choose a level, difficulty and missionType, mission. missionType and mission both have a listBox, return button, select button, close button. Now this is where the issue lies, when returning to the missionType menu the listBox options disappear. I tried but am limited to few options because I don't know much about scripting for arma and every tutorial I have watched and or read have been helpful but, has not helped me fix my issue. I love this game so dam much and I have a lot of respect for others who put their time in to making something amazing. Did I forget to add something ? Is there a refresh command or something similar ? Mission Type Menu.hpp Reveal hidden contents class goisseMissionTypeMenu { idd = 6104 movingEnabled = false; onLoad = "[] spawn {execVM 'functions\fnc\actions\goisse\listBox\GLB_missionTypeMenu.sqf';};"; class controls { //////////////////////////////////////////////////////// // GUI EDITOR OUTPUT START (by Capt MacTavish, v1.063, #Lyzaje) //////////////////////////////////////////////////////// class CMT_rscPicture_1: RscPicture { idc = 1200; text = "images\Towns\Goisse\[4] Mission Type Menu\goisseMissionTypeSelectMenu.paa"; x = 0.154531 * safezoneW + safezoneX; y = -0.017 * safezoneH + safezoneY; w = 0.70125 * safezoneW; h = 1.045 * safezoneH; }; class CMT_rscButton_1: RscButton { idc = 1600; action = "call CMT_fnc_SDT_3goisseDifficultySelectMenu;"; text = "Return"; //--- ToDo: Localize; x = 0.381406 * safezoneW + safezoneX; y = 0.599 * safezoneH + safezoneY; w = 0.0360937 * safezoneW; h = 0.033 * safezoneH; colorText[] = {0.61,0.61,0.61,1}; tooltip = "Return to previous menu"; //--- ToDo: Localize; }; class CMT_rscPicture_2: RscButton { idc = 1601; action = "closeDialog 0"; text = "Close Menu"; //--- ToDo: Localize; x = 0.572187 * safezoneW + safezoneX; y = 0.599 * safezoneH + safezoneY; w = 0.0515625 * safezoneW; h = 0.033 * safezoneH; colorText[] = {0.61,0.61,0.61,1}; tooltip = "Close the Menu"; //--- ToDo: Localize; }; class CMT_rscButton_3: RscButton { idc = 1602; action = "[] spawn {execVM 'functions\fnc\actions\goisse\listBox\GLB_missionTypeMenuActions.sqf'}"; text = "Select"; //--- ToDo: Localize; x = 0.474219 * safezoneW + safezoneX; y = 0.599 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.033 * safezoneH; colorText[] = {0.61,0.61,0.61,1}; tooltip = "Confirm selection"; //--- ToDo: Localize; }; class RscStructuredText_1100: RscStructuredText { idc = 1100; x = 0.422656 * safezoneW + safezoneX; y = 0.357 * safezoneH + safezoneY; w = 0.170156 * safezoneW; h = 0.22 * safezoneH; action = "[] spawn {execVM 'test.sqf'}"; }; class CMT_rscListBox_1: RscListbox { idc = 1501; x = 0.4175 * safezoneW + safezoneX; y = 0.313 * safezoneH + safezoneY; w = 0.154687 * safezoneW; h = 0.264 * safezoneH; }; //////////////////////////////////////////////////////// // GUI EDITOR OUTPUT END //////////////////////////////////////////////////////// }; }; Mission.hpp Reveal hidden contents class goisseMissionTypeMenu { idd = 6104 movingEnabled = false; onLoad = "[] spawn {execVM 'functions\fnc\actions\goisse\listBox\GLB_missionTypeMenu.sqf';};"; class controls { //////////////////////////////////////////////////////// // GUI EDITOR OUTPUT START (by Capt MacTavish, v1.063, #Lyzaje) //////////////////////////////////////////////////////// class CMT_rscPicture_1: RscPicture { idc = 1200; text = "images\Towns\Goisse\[4] Mission Type Menu\goisseMissionTypeSelectMenu.paa"; x = 0.154531 * safezoneW + safezoneX; y = -0.017 * safezoneH + safezoneY; w = 0.70125 * safezoneW; h = 1.045 * safezoneH; }; class CMT_rscButton_1: RscButton { idc = 1600; action = "call CMT_fnc_SDT_3goisseDifficultySelectMenu;"; text = "Return"; //--- ToDo: Localize; x = 0.381406 * safezoneW + safezoneX; y = 0.599 * safezoneH + safezoneY; w = 0.0360937 * safezoneW; h = 0.033 * safezoneH; colorText[] = {0.61,0.61,0.61,1}; tooltip = "Return to previous menu"; //--- ToDo: Localize; }; class CMT_rscPicture_2: RscButton { idc = 1601; action = "closeDialog 0"; text = "Close Menu"; //--- ToDo: Localize; x = 0.572187 * safezoneW + safezoneX; y = 0.599 * safezoneH + safezoneY; w = 0.0515625 * safezoneW; h = 0.033 * safezoneH; colorText[] = {0.61,0.61,0.61,1}; tooltip = "Close the Menu"; //--- ToDo: Localize; }; class CMT_rscButton_3: RscButton { idc = 1602; action = "[] spawn {execVM 'functions\fnc\actions\goisse\listBox\GLB_missionTypeMenuActions.sqf'}"; text = "Select"; //--- ToDo: Localize; x = 0.474219 * safezoneW + safezoneX; y = 0.599 * safezoneH + safezoneY; w = 0.04125 * safezoneW; h = 0.033 * safezoneH; colorText[] = {0.61,0.61,0.61,1}; tooltip = "Confirm selection"; //--- ToDo: Localize; }; class RscStructuredText_1100: RscStructuredText { idc = 1100; x = 0.422656 * safezoneW + safezoneX; y = 0.357 * safezoneH + safezoneY; w = 0.170156 * safezoneW; h = 0.22 * safezoneH; action = "[] spawn {execVM 'test.sqf'}"; }; class CMT_rscListBox_1: RscListbox { idc = 1501; x = 0.4175 * safezoneW + safezoneX; y = 0.313 * safezoneH + safezoneY; w = 0.154687 * safezoneW; h = 0.264 * safezoneH; }; //////////////////////////////////////////////////////// // GUI EDITOR OUTPUT END //////////////////////////////////////////////////////// }; }; Function for switching dialog to mission type menu Reveal hidden contents // params["_player"]; if (!(isNull (findDisplay 6104))); lbClear 1501; closeDialog 0; createDialog "goisseMissionTypeMenu"; _index = lbCurSel 1501; waitUntil {!(isNull(findDisplay 6104))}; function for switching dialog to mission menu Reveal hidden contents params["_player"]; if (!(isNull (findDisplay 6105))); closeDialog 0; createDialog "goisseDefendMissionMenu"; waitUntil {!(isNull(findDisplay 6105))}; List box for mission type menu Reveal hidden contents disableSerialization; _display = findDisplay 6104; _listBox = _display displayCtrl 1501; _listBox lbAdd "Defend"; _listBox lbAdd "Patrol"; _listBox lbAdd "Garrison"; _listBox lbSetColor [0, [0,1,0,1]]; List box actions for mission type menu Reveal hidden contents _selectedIndex = lbCurSel 1501; if(_selectedIndex == 0) exitWith { closeDialog 0; createDialog "goisseDefendMissionMenu"; }; if(_selectedIndex == 1) exitWith { hint "You have selected index 1, or second item in the list"; closeDialog 0; }; if(_selectedIndex == 2) exitWith { hint "You have selected index 2, or third item in the list"; closeDialog 0; }; I know doing it this way might seem messy but it is the only way I know of right now. 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HazJ 1289 Posted March 18, 2018 I am a little confused about your issue still. Can you .zip your mission so I can take a better look? There is a issue in your SQF code by the way: if (!(isNull (findDisplay 6104))); if (!isNull (findDisplay 6104)) then {}; waitUntil {!isNull (findDisplay 6104)}; Share this post Link to post Share on other sites
Capt MacTavish 3 Posted March 20, 2018 Found out the issue thanks to @HazJ Forgot to re-populate the listBox. After a little while got it working. Thank you @HazJ so much for your time and helping me through it! 1 Share this post Link to post Share on other sites