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Mercutio

HIDDEN OBJECTIVES

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I'm wondering if anyone knows how have an objective not appear at the beginning of the mission on the briefing screen, and then appear when a condition is met. Like when the "Mission Plan Updated" message pops up. I know its relatively easy, just not sure how to do it. Any help would be appreciated. Thanks.

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well i wanna know that too so i guess we'll have to wait.... lol

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I've seen docs on this stuff...

Download the breifing.zip thing from flashpoint1985.com, and look in the doc, it mentions something about type="hidden" or something in the first <a> tag of your objective.. it hides it from first sight.

If that doesn't work, there is also:

"OBJECTIVE_X" objstatus "HIDDEN" to hide an objective. You could put that in an init.sqs. Then, I think if you want to un-hide the objective, you do "OBJECTIVE_X" objstatus "ACTIVE"... not sure though, I haven't tried any of this yet. Just got it from looking at the online doc stuff.

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Online doc's say "ACTIVE" is another choice. I haven't tested it, but it says so :\

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I think if you create an Init.SQS and type

"Obj_1" Objstatus "hidden"

then it wont appear in the breifing, then run

"Obj_1" ObjStatus "Active"

to get the mission plan updated thingy, and you can then see the objective as normal.

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Here's what it says in the init.sqs-file of the mission "Chinook", where there is a hidden waypoint:

setViewDistance 1400

"_x moveIncargo aP" foreach units group v1

schodil = false

spravne = false

kurs = false

vyhodil = false

vysed = false

paluba = false

"4" objStatus "hidden"

"1" objStatus "done"

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