Mercutio 0 Posted November 16, 2001 I'm wondering if anyone knows how have an objective not appear at the beginning of the mission on the briefing screen, and then appear when a condition is met. Like when the "Mission Plan Updated" message pops up. I know its relatively easy, just not sure how to do it. Any help would be appreciated. Thanks. Share this post Link to post Share on other sites
Rob 1 Posted November 16, 2001 well i wanna know that too so i guess we'll have to wait.... lol Share this post Link to post Share on other sites
nutbar 0 Posted November 16, 2001 I've seen docs on this stuff... Download the breifing.zip thing from flashpoint1985.com, and look in the doc, it mentions something about type="hidden" or something in the first <a> tag of your objective.. it hides it from first sight. If that doesn't work, there is also: "OBJECTIVE_X" objstatus "HIDDEN" to hide an objective. You could put that in an init.sqs. Then, I think if you want to un-hide the objective, you do "OBJECTIVE_X" objstatus "ACTIVE"... not sure though, I haven't tried any of this yet. Just got it from looking at the online doc stuff. Share this post Link to post Share on other sites
Chris Death 0 Posted November 17, 2001 the possible options are: hidden, visible, done, failed Share this post Link to post Share on other sites
nutbar 0 Posted November 17, 2001 Online doc's say "ACTIVE" is another choice. I haven't tested it, but it says so :\ Share this post Link to post Share on other sites
Chris Death 0 Posted November 29, 2001 btw - online docs suggestion "active" is wrong "visible" works Share this post Link to post Share on other sites
Space Cadet 1 Posted November 30, 2001 I think if you create an Init.SQS and type "Obj_1" Objstatus "hidden" then it wont appear in the breifing, then run "Obj_1" ObjStatus "Active" to get the mission plan updated thingy, and you can then see the objective as normal. Share this post Link to post Share on other sites
Ptroinks 0 Posted November 30, 2001 Here's what it says in the init.sqs-file of the mission "Chinook", where there is a hidden waypoint: setViewDistance 1400 "_x moveIncargo aP" foreach units group v1 schodil = false spravne = false kurs = false vyhodil = false vysed = false paluba = false "4" objStatus "hidden" "1" objStatus "done" Share this post Link to post Share on other sites