obrien979 4 Posted February 9, 2018 I am looking for a way to place an object at a grid location that was given to me. I was given grids (for example 114063) to place objects at on the Tanoa map, but I can not figure out how to find this grids in the Eden Editor. TIA Share this post Link to post Share on other sites
davidoss 552 Posted February 9, 2018 (["114063"] call BIS_fnc_gridToPos) param [0,[]] 1 Share this post Link to post Share on other sites
obrien979 4 Posted February 10, 2018 17 hours ago, davidoss said: (["114063"] call BIS_fnc_gridToPos) param [0,[]] How exactly would this be used? Where do I put this script at? Share this post Link to post Share on other sites
davidoss 552 Posted February 10, 2018 in editor Tolls ---> Debug Console ----> watch line in preview ESC ----> execute field: _pos = ((["114063"] call BIS_fnc_gridToPos) param [0,[]]); _pos set [2,0]; player setPos _pos if you want to place any object using editor, place it anywhere and use one of method below to set it at desired pos: Tolls ---> Debug Console ----> watch line (["114063"] call BIS_fnc_gridToPos) param [0,[]] it will return an array like this [ nummber1 , nummber2 ] Place your object anywhere and click it for edit Method 1: in Object transformation edit positions where X will be nummber1, Y will be nummber2 and Z stays 0 Click OK. Your object are moved to desired position. Method 2: in init field place: if (isServer) then {this setPos [ nummber1 , nummber2, 0 ]}; Share this post Link to post Share on other sites
Greenfist 1863 Posted February 10, 2018 If you have only a few objects and don't need scripted placement, you can just press M to open the map and see the grid. Share this post Link to post Share on other sites
pierremgi 4897 Posted February 10, 2018 The grid 114 063 means x= 11400 m from left border of the map, y = 6300 m from lower border of the map. The grid has 100 m precision here. In attributes, 3den editor you can write these numbers (11400 , 6300) in position x , y of transformation tab (attributes of the object). The x, y are also displayed with a sub-metric precision at bottom left of the editor. In game, just look at the map cursor red coordinates, increase x then y if you're lost. 1 Share this post Link to post Share on other sites
obrien979 4 Posted February 13, 2018 On 2/10/2018 at 5:51 PM, pierremgi said: The grid 114 063 means x= 11400 m from left border of the map, y = 6300 m from lower border of the map. The grid has 100 m precision here. In attributes, 3den editor you can write these numbers (11400 , 6300) in position x , y of transformation tab (attributes of the object). The x, y are also displayed with a sub-metric precision at bottom left of the editor. In game, just look at the map cursor red coordinates, increase x then y if you're lost. This works alot better and its exactly what I needed. Thank all for your responses. Share this post Link to post Share on other sites
obrien979 4 Posted February 13, 2018 On 2/10/2018 at 5:26 PM, Greenfist said: If you have only a few objects and don't need scripted placement, you can just press M to open the map and see the grid. Unfortunately on Tanoa map I am unable to see the bottom grid numbers. Share this post Link to post Share on other sites