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L42a1

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An early shot; Yep, I know there's too many rounds in the mag. wink.gif

MyFirstAddon.jpg

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Ummm, anyone know how to pump up da volume on sounds? I got a nice, satisfying bang which sounds totally wimpy in game.

Oh, BTW:

MFA2.jpg

Yeah, I know they look a bit ropey, but they are my first attempt. Still, I measured the range out to 600 yards, and calibrated the sight accordingly. blotting out the face with the wee arrow thingmie at the top of the vertical post got me a headshot on that enemy officer. The good news is he'll save a fortune on paracetomol.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CrunchyFrog @ Dec. 06 2002,21:52)</td></tr><tr><td id="QUOTE">Edit the sound file in a soundeditor.<span id='postcolor'>

Thanks for the suggestion, but tried that, didn't seem to make any difference.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ExtracTioN @ Dec. 07 2002,02:39)</td></tr><tr><td id="QUOTE">Oh and don't forget the shadow of the gun m8 wink.gif<span id='postcolor'>

Nice point.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Dec. 07 2002,19:00)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CrunchyFrog @ Dec. 06 2002,21:52)</td></tr><tr><td id="QUOTE">Edit the sound file in a soundeditor.<span id='postcolor'>

Thanks for the suggestion, but tried that, didn't seem to make any difference.<span id='postcolor'>

In order to get the sound significantly louder in a sound editor you'll need to use a brick-wall limiter plugin like Waves L1 Ultramaximizer. Also the program Cool Edit Pro 1.2 or 2.0 has a nice hard-limiter in it that works well for brick-wall limiting.

Chris G.

aka-Miles Teg<GD>

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Thanks miles, but I don't think thats it. In another topic, Suma said something about "Making sure the sound is using the full dynamic range of the sample." Can anybody elaborate on that?

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L42A1-2.jpg

Job 1: updating the textures.

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