Stag 0 Posted December 7, 2002 An early shot; Yep, I know there's too many rounds in the mag. Share this post Link to post Share on other sites
Stag 0 Posted December 7, 2002 Ummm, anyone know how to pump up da volume on sounds? I got a nice, satisfying bang which sounds totally wimpy in game. Oh, BTW: Yeah, I know they look a bit ropey, but they are my first attempt. Still, I measured the range out to 600 yards, and calibrated the sight accordingly. blotting out the face with the wee arrow thingmie at the top of the vertical post got me a headshot on that enemy officer. The good news is he'll save a fortune on paracetomol. Share this post Link to post Share on other sites
CrunchyFrog 0 Posted December 7, 2002 Edit the sound file in a soundeditor. Share this post Link to post Share on other sites
Stag 0 Posted December 7, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CrunchyFrog @ Dec. 06 2002,21:52)</td></tr><tr><td id="QUOTE">Edit the sound file in a soundeditor.<span id='postcolor'> Thanks for the suggestion, but tried that, didn't seem to make any difference. Share this post Link to post Share on other sites
ExtracTioN 0 Posted December 7, 2002 Oh and don't forget the shadow of the gun m8 Share this post Link to post Share on other sites
Stag 0 Posted December 7, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ExtracTioN @ Dec. 07 2002,02:39)</td></tr><tr><td id="QUOTE">Oh and don't forget the shadow of the gun m8 <span id='postcolor'> Nice point. Share this post Link to post Share on other sites
Major Fubar 0 Posted December 7, 2002 Looks good...and the bolt is actually on the right side! Share this post Link to post Share on other sites
miles teg 1 Posted December 8, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ Dec. 07 2002,19:00)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CrunchyFrog @ Dec. 06 2002,21:52)</td></tr><tr><td id="QUOTE">Edit the sound file in a soundeditor.<span id='postcolor'> Thanks for the suggestion, but tried that, didn't seem to make any difference.<span id='postcolor'> In order to get the sound significantly louder in a sound editor you'll need to use a brick-wall limiter plugin like Waves L1 Ultramaximizer. Also the program Cool Edit Pro 1.2 or 2.0 has a nice hard-limiter in it that works well for brick-wall limiting. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Stag 0 Posted December 9, 2002 Thanks miles, but I don't think thats it. In another topic, Suma said something about "Making sure the sound is using the full dynamic range of the sample." Can anybody elaborate on that? Share this post Link to post Share on other sites
Stag 0 Posted December 9, 2002 Job 1: updating the textures. Share this post Link to post Share on other sites