mr. Duck 0 Posted December 6, 2002 Is it possible to use wav files for your sound pbo? Or do you really have to use wss files (and everything else except wav)? I unpacked munger's soundpack and found also some sfk files. How do you decode these things? Share this post Link to post Share on other sites
RED 0 Posted December 7, 2002 You can use .wav sound files but .ogg is better as it is compressed. Search the avon ladys FAQ for your second answer. RED Share this post Link to post Share on other sites
mr. Duck 0 Posted December 7, 2002 thank's dude, can somebody close this topic now please? Share this post Link to post Share on other sites
mr. Duck 0 Posted December 7, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">can somebody close this topic now please?<span id='postcolor'> Discard that. You sure about the FAQ? I didn't find anything about sfk files, I only found something for decoding wss files and. Share this post Link to post Share on other sites
Johan_D 0 Posted December 7, 2002 convert to ogg, 44.1 khz stereo, and make an description.ext in the main mission folder, place music in MUSIC of your mission. Sample ext file: class CfgMusic { tracks[]={410,party}; class 410 { name = ""; sound[] = {\music\410.ogg, db+10, 1.0}; }; class Party { name = ""; sound[] = {\music\Party.ogg, db+10, 1.0}; }; }; Share this post Link to post Share on other sites
mr. Duck 0 Posted December 7, 2002 I'm actually not trying to make a description file, but a soundpack . But thanks for the help anyway. Share this post Link to post Share on other sites
Johan_D 0 Posted December 7, 2002 I believe that can be done, just replaceing the default actions.. For example the Munger sound pack... but dont ask me about that! Johan Share this post Link to post Share on other sites