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mr. Duck

Soundproblems

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Is it possible to use wav files for your sound pbo? Or do you really have to use wss files (and everything else except wav)?

I unpacked munger's soundpack and found also some sfk files. How do you decode these things? confused.gif

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You can use .wav sound files but .ogg is better as it is compressed.

Search the avon ladys FAQ for your second answer.

RED

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">can somebody close this topic now please?<span id='postcolor'>

Discard that. sad.gif You sure about the FAQ? I didn't find anything about sfk files, I only found something for decoding wss files and.

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convert to ogg, 44.1 khz stereo, and make an description.ext in the main mission folder, place music in MUSIC of your mission.

Sample ext file:

class CfgMusic

{

tracks[]={410,party};

class 410

{

name = "";

sound[] = {\music\410.ogg, db+10, 1.0};

};

class Party

{

name = "";

sound[] = {\music\Party.ogg, db+10, 1.0};

};

};

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I'm actually not trying to make a description file, but a soundpack wink.gif . But thanks for the help anyway.

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I believe that can be done, just replaceing the default actions..

For example the Munger sound pack... but dont ask me about that!

Johan

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