viperBAT44 17 Posted February 3, 2018 Ok... I have searched for a solution to my problem to no avail (nothing specific to what I am trying to achieve anyhow). What I'm doing: Spawning AI BLUFOR group from trigger when my player group is present:working I place this code in on Activation of trigger to appear at marker:_wpt1 = _fireteam addWaypoint [getMarkerPos"WEST_WP1",0];_wpt1 setWaypointType "MOVE"; working... however I don't want group to be running to WP marker, so I put this after said code:_wpt1 setWaypointSpeed "LIMITED"; Group doesn't move at all. I also want the group to be in column formation not wedge. How would I go about making this work? It's simply for base ambiance as my squad lands at base. Thank you in advance! Share this post Link to post Share on other sites
pierremgi 4904 Posted February 4, 2018 What works for me. But let's try _wpt1 setWaypointBehaviour "SAFE"; You will have a walking column, able to shift in combat mode. 1 Share this post Link to post Share on other sites
Gunter Severloh 4067 Posted February 4, 2018 My AI compilation list is a large AI reference that you can use to find , mods, scripts, and threads discussing various things based on what your looking to do, please use it first before creating threads for AI. 1 Share this post Link to post Share on other sites
viperBAT44 17 Posted February 4, 2018 10 hours ago, pierremgi said: What works for me. But let's try _wpt1 setWaypointBehaviour "SAFE"; You will have a walking column, able to shift in combat mode. Thanks pierremgi! Will try this now as I just got up lol! Share this post Link to post Share on other sites
viperBAT44 17 Posted February 4, 2018 8 hours ago, Gunter Severloh said: My AI compilation list is a large AI reference that you can use to find , mods, scripts, and threads discussing various things based on what your looking to do, please use it first before creating threads for AI. Much appreciation Gunter! Your AI compilation list is my go to for anything I need and has assisted me countless times and still will! Maybe I overlooked something and will search again... gonna try what pierremgi suggested and will report back. Thanks again! 1 Share this post Link to post Share on other sites
viperBAT44 17 Posted February 4, 2018 Still the running persists... so I went a different route and sent the spawned groups headlong into a spawned enemy force attacking airfield. Some action as I land at the airfield anyways! kinda like it better anyhow... Thanks again Fellas! Share this post Link to post Share on other sites
pierremgi 4904 Posted February 5, 2018 You can try forceWalk, but i'm surprised you can't have a walking patrol with safe behavior. Perhaps some enemy environment. try also careless behavior to make test. 1 Share this post Link to post Share on other sites
viperBAT44 17 Posted February 10, 2018 On 2/4/2018 at 11:33 PM, pierremgi said: You can try forceWalk, but i'm surprised you can't have a walking patrol with safe behavior. Perhaps some enemy environment. try also careless behavior to make test. Would I be right in assuming that VCOM AI mod may have something to do with this? Share this post Link to post Share on other sites