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TrippyDipp

Good Frames in MP, Terrible in SP

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So, every time I play multiplayer in Arma 3 (King of The Hill) I get great frames, usually between 50-60. However, I enjoy playing around in the editor more. Whenever I make a single-player mission with about 40-50 bots, I only get about 40 fps and 17-20 when the battle kicks up.

My specs are:

AMD Ryzen 3 1200 quad core

Geforce GTX 1060

8 gigs of ram

And an A320M Pro-vd plus motherboard.

Can anyone help me improve my fps? (btw, I use the reccomended video settings. I've also tried to run the game on the lowest settings, but that doesn't seem to work)

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Thats very strange. Normally its the other way around.

 

Check your settings again in launcher and in-game.  There must be a restriction in the KOTH server like viewdistance or something like that.

I presume you've checked with/without mods.

 

AI do chew up more CPU than PvP so my guess is to look into a more powerful CPU (I haven't checked specs of AMD Ryzen)

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7 hours ago, EDcase said:

Thats very strange. Normally its the other way around.

 

Check your settings again in launcher and in-game.  There must be a restriction in the KOTH server like viewdistance or something like that.

I presume you've checked with/without mods.

 

AI do chew up more CPU than PvP so my guess is to look into a more powerful CPU (I haven't checked specs of AMD Ryzen)

Alright, I'll try and see if any settings are causing the lag

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16 hours ago, TrippyDipp said:

So, every time I play multiplayer in Arma 3 (King of The Hill) I get great frames, usually between 50-60. However, I enjoy playing around in the editor more. Whenever I make a single-player mission with about 40-50 bots, I only get about 40 fps and 17-20 when the battle kicks up.

 

If you play a well designed mission on a dedicated server, it's normal to have a better framerate compared to SP : the server will usually handle most of the scripts & process.

In SP, your computer has to handle everything, and that (AIs especially) will impact your framerate. You have to be extra carefull : 50 AIs for a single computer is a lot, if you make them fight in a town (with more complex pathfinding), it's way too much.

Try using caching systems or the dynamic simulation.

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