beno_83au 1369 Posted December 4, 2002 I've got a MP map where I need to have a trigger/script that will kill a player if they leave the mission area. And please, keep it simple, I don't have any experience when it comes to things more than: this addweapon... or setunitpos...... and other simple ones like that. Thanks. Share this post Link to post Share on other sites
Skumball 0 Posted December 4, 2002 How about sticking in a Game Logic named "centre" and having a script which goes: #loop ? ((soldier distance centre) > 2000) : soldier setDammage 1 ~10 goto "loop" Share this post Link to post Share on other sites
RED 0 Posted December 4, 2002 This has been asked before, search the forums. It will save someone typing out a long winded explination. RED Share this post Link to post Share on other sites
Chris Death 0 Posted December 4, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">This has been asked before, search the forums. It will save someone typing out a long winded explination. <span id='postcolor'> lol RED - me thought the same when i saw the question But to avoid me posting only useless stuff in this thread, i'll give you another hint: depbo BIS' multiplayer maps (CTF,DM), and have a look, how they are doing this with triggers (inner/outer/etc.) ~S~ CD Share this post Link to post Share on other sites
beno_83au 1369 Posted December 4, 2002 Thanks Skumball, but I don't think that will work to well with my map, since the area is a square. But I'll have a go at dePBOing the other MP maps. Share this post Link to post Share on other sites