notproplayer3 5 Posted January 7, 2018 I'm making a mission where at some point an entire squad (let's say I called it "_mygroup") is spawned with the BIS_fnc_spawnGroup function and then this entire squad needs to join my squad with me as the squad leader, it's this part that won't work. Thanks in advance 1 Share this post Link to post Share on other sites
Schatten 268 Posted January 7, 2018 @notproplayer3, use either join or joinSilent commands. 2 Share this post Link to post Share on other sites
notproplayer3 5 Posted January 7, 2018 I tested them but it wont work because you need a unit array, I've only got the group name and when I put the group name in the command, only the squad leader of the other group will join my squad Share this post Link to post Share on other sites
Schatten 268 Posted January 7, 2018 @notproplayer3, (units _group) join _yourgroup; 1 Share this post Link to post Share on other sites
notproplayer3 5 Posted January 7, 2018 Thanks a lot, it works perfectly Share this post Link to post Share on other sites
straubinger82 3 Posted February 7, 2019 Hey there, sorry for digging this up but I might be to dumb to use this. Say I have a group V01 which has to join group TAG01 at some point, what exactly do I have to write then (in an on activation-field for example)? (units _group) join _yourgroup; ..that looks promissing, but I just don´t get it. (V01) join TAG01; ..that was my first guess, but to be honest I don´t check the whole _XXX thing - I´m sorry Share this post Link to post Share on other sites
killzone_kid 1326 Posted February 7, 2019 units V01 join TAG01; Share this post Link to post Share on other sites