Thorimus 2 Posted January 5, 2018 Hello, I am a complete noob to scripting with virtually no experience in coding, so guidance would be much appreciated. Is there a way to use a script to equip an aircraft with a weapon that is not selectable in the dynamic loadouts menu? For example, equipping a BLUFOR A-164 Wipeout with an OPFOR Sharur AT missile? EDIT: For anyone else who finds this, I found sucess in this method: In a vehicles init field, enter: this setPylonLoadOut [PYLON NUMBER, "NAME OF MISSILE", true]; Example: this setPylonLoadOut [4, "ace_maverick_L_PylonRack_3Rnd", true]; Share this post Link to post Share on other sites
pierremgi 4862 Posted January 5, 2018 Add in inti field of the aircraft, something like: if (isServer) then { this call { _this setAmmoOnPylon [3, 1]; _this setPylonLoadOut [3, "PylonRack_1Rnd_Missile_AGM_01_F", true, []]; _this setAmmoOnPylon [8, 1]; _this setPylonLoadOut [8, "PylonRack_1Rnd_Missile_AGM_01_F", true, []]; }; }; You can use pylons 3 to 8. If you don't want to have HUD red (emptied) former pylons (like Macer 0), don't forget to set the dynamic pylons to empty in the editor attributes. Share this post Link to post Share on other sites
Neflax 2 Posted September 10, 2018 How you do " pylons x to y " ? Share this post Link to post Share on other sites