notproplayer3 5 Posted December 28, 2017 I was playing around with ace and went on my wip mission and ace wasn't working very well so I disabled it after. Of course the mod dependencies kicked in and I couldn't play without removing them from the mission.sqm, I did just that and because i'm stupid af, I didn't make a backup before editing it, I thought I did everything right (deleting the mod names at the top of the file) and now each time I try to open a file in the mission editor, I get kindly greeted by this message And my mission doesn't appear after I close the window The code I modified is this (the first line of mission.sqm) : raP »ú version 5 EditorData / addons / rhs_c_troops rhs_c_a2port_car rhs_c_weapons rhs_sounds A3_Weapons_F XLA_FixedArsenal asr_ai3_cfgweapons A3_Weapons_F_Items A3_Modules_F_Intel CUP_Creatures_Military_CDF po_factions_fic CUP_TrackedVehicles_T72 A3_Structures_F_Wrecks rhs_c_air CUP_Misc3_Config CUP_Creatures_StaticWeapons ns_a2 CUP_HouseRuins CUP_WheeledVehicles_UAZ rhs_c_sprut CUP_TrackedVehicles_BMP CUP_WheeledVehicles_BRDM2 CUP_CA_Config A3_Ui_F po_main A3_Modules_F_Effects A3_Modules_F_Curator_Ordnance A3_Modules_F_Events A3_Structures_F_Argo_Decals_Horizontal A3_Data_F_ParticleEffects A3_Structures_F_EPB_Civ_Graffiti CUP_CAMisc rhs_c_kamaz rhs_c_a2port_air A3_Rocks_F_Blunt Blastcore_VEP CUP_Editor_Plants_Config A3_Props_F_Orange_Humanitarian_Garbage Ryanzombies ryanzombiesfunctions A3_Modules_F_ObjectModifiers rhs_c_t72 A3_Structures_F_Ind_Factory AddonsMetaData L randomSeed ãä CustomAttributes Mission »ú moveGridStep €? Share this post Link to post Share on other sites
R0adki11 3949 Posted December 28, 2017 54 minutes ago, notproplayer3 said: I was playing around with ace and went on my wip mission and ace wasn't working very well so I disabled it after. Of course the mod dependencies kicked in and I couldn't play without removing them from the mission.sqm, I did just that and because i'm stupid af, I didn't make a backup before editing it, I thought I did everything right (deleting the mod names at the top of the file) and now each time I try to open a file in the mission editor, I get kindly greeted by this message And my mission doesn't appear after I close the window The code I modified is this (the first line of mission.sqm) : raP »ú version 5 EditorData / addons / rhs_c_troops rhs_c_a2port_car rhs_c_weapons rhs_sounds A3_Weapons_F XLA_FixedArsenal asr_ai3_cfgweapons A3_Weapons_F_Items A3_Modules_F_Intel CUP_Creatures_Military_CDF po_factions_fic CUP_TrackedVehicles_T72 A3_Structures_F_Wrecks rhs_c_air CUP_Misc3_Config CUP_Creatures_StaticWeapons ns_a2 CUP_HouseRuins CUP_WheeledVehicles_UAZ rhs_c_sprut CUP_TrackedVehicles_BMP CUP_WheeledVehicles_BRDM2 CUP_CA_Config A3_Ui_F po_main A3_Modules_F_Effects A3_Modules_F_Curator_Ordnance A3_Modules_F_Events A3_Structures_F_Argo_Decals_Horizontal A3_Data_F_ParticleEffects A3_Structures_F_EPB_Civ_Graffiti CUP_CAMisc rhs_c_kamaz rhs_c_a2port_air A3_Rocks_F_Blunt Blastcore_VEP CUP_Editor_Plants_Config A3_Props_F_Orange_Humanitarian_Garbage Ryanzombies ryanzombiesfunctions A3_Modules_F_ObjectModifiers rhs_c_t72 A3_Structures_F_Ind_Factory AddonsMetaData L randomSeed ãä CustomAttributes Mission »ú moveGridStep €? Was your mission.sqm in an unbinarized format? As by default the Eden Editor saves it in a binarized format which means editing the sqm will give out errors. 1 Share this post Link to post Share on other sites
notproplayer3 5 Posted December 28, 2017 Is there any way to find if it's binarized in the mission.sqm, or binarize the file itself because I don't think I touched anything when I created the mission Share this post Link to post Share on other sites
R0adki11 3949 Posted December 28, 2017 2 minutes ago, notproplayer3 said: Is there any way to find if it's binarized in the mission.sqm, or binarize the file itself because I don't think I touched anything when I created the mission Can you share a copy of the mission.sqm? Share this post Link to post Share on other sites
notproplayer3 5 Posted December 28, 2017 https://drive.google.com/file/d/152lqcyaC0-Qir0WD1Q5S53x2pGQrTYKx/view?usp=sharing here you go Share this post Link to post Share on other sites
R0adki11 3949 Posted December 28, 2017 4 hours ago, notproplayer3 said: https://drive.google.com/file/d/152lqcyaC0-Qir0WD1Q5S53x2pGQrTYKx/view?usp=sharing here you go That file is in a binarized state, if you edit it. It will break unfortunately. Do you not have a backup of the file before you edited it? Share this post Link to post Share on other sites
notproplayer3 5 Posted December 28, 2017 Unfortunately not, am I fucked ? Share this post Link to post Share on other sites
shukari 28 Posted January 2, 2018 No, use Mikero Tools DeRap the file delete the parts and you done. DeRap free download: https://armaservices.maverick-applications.com/Products/MikerosDosTools/DownloadFree.aspx?download=DeRap.1.77.5.65.Installer.exe 1. install DeRap 2. go to the installdir to bin folder and start the derap.exe (not the dos version) 3. choose your mission.sqm file 4. save the plain text in the mission.sqm.txt file (he suggest this) 5. now go to your mission and rename your mission.sqm (to something other example mission.sqm_backup) 6. now rename the mission.sqm.txt file to mission.sqm 7. open now this file an delete all things you want TIP: you need to delete the addons from the addons array AND all items in your mission Share this post Link to post Share on other sites
notproplayer3 5 Posted January 6, 2018 I can't save as txt and derap says "DeRap: Unknown ArrayType", I think that's because I already edited my mission.sqm file while it was binarized Share this post Link to post Share on other sites