MaxiMatserTV 0 Posted December 16, 2017 Hello Arma 3 Community, i have a problem. My Satellite Texture is not precise on my terrain. partially the water of the satellites Textureis to be seen in the edges (on the beach) as a blue colour there here the terrain afterthe satellites Texture goes. How I can solvethe problem. Sorry for my English. Thank you guys! Share this post Link to post Share on other sites
viper2511 28 Posted December 17, 2017 If I am understanding you correctly, I would just basically add more beach texture where required. Share this post Link to post Share on other sites
RoF 241 Posted December 17, 2017 I'm guessing you have tried to line it up yourself. You can never get it 100% that way, use Global Mapper or QGIS to do it it instead. Follow these guides for using real world data https://pmc.editing.wiki/doku.php?id=arma3:terrain#real_world_data Even doing all that, you still have to edit the coastline yourself in Buldozer / L3DT Share this post Link to post Share on other sites
memphisbelle 99 Posted March 18, 2018 There´s another way to solve this problem. Thats how I´m doing it. I´m using L3DT to create/alter my terrain files. Once the terrain is edited I´m using the L3DT texture generating options to create a placeholder satmap. That one fits exactly on the mesh. Once exported you´ve got a basefile where you can create your satmap from. Thats of course a way just to create a fictional terrain. If you want to recreate a real existing terrain, so Globalmapper will be your first choice. But its complicated to use but the result will fit your expectations. Share this post Link to post Share on other sites